Hey guys, first post here...asking for help. Nice first impression I'm sure.
Anyway, I've stumbled upon a little dilemma. Here's what I'm trying to do:
Basically, I'm putting together an AP system similar to some of the Tales games, where instead of just using points for skills/magic and recharging it when it gets low, I want to have a fixed amount of AP (doesn't increase with level) that you can restore a portion of by attacking and maybe defending as well. RMXP is kind of limited to what you can process in the background of battles as far as Conditional Branches and battle actions are concerned. My problem would be solved if you could attach Common Events to weapons as well as skills, but I haven't found any way in the default system to change stats like this by attacking.
Here's where you guys come in. After skimming through the scripts, I've narrowed the Attack/Defend handling down to somewhere in Scene_Battle 3 and 4, but as far as actually making the proper modifications to get this working...that's beyond me.
So, in great detail if possible, what will I have to add where to allow X amount of AP (SP, MP, whatever you want to call it) to be restored when attacking and defending?
Helpful facts:
- Default Battle System
- Fixed amount of AP gain
- Party only if possible (Monsters will use the basic consumption system)
- Attacking AND Defending if possible
Thanks in advance, guys! The help is greatly appreciated :D
Hey guys, first post here...asking for help. Nice first impression I'm sure.
Anyway, I've stumbled upon a little dilemma. Here's what I'm trying to do:
Basically, I'm putting together an AP system similar to some of the Tales games, where instead of just using points for skills/magic and recharging it when it gets low, I want to have a fixed amount of AP (doesn't increase with level) that you can restore a portion of by attacking and maybe defending as well. RMXP is kind of limited to what you can process in the background of battles as far as Conditional Branches and battle actions are concerned. My problem would be solved if you could attach Common Events to weapons as well as skills, but I haven't found any way in the default system to change stats like this by attacking.
Here's where you guys come in. After skimming through the scripts, I've narrowed the Attack/Defend handling down to somewhere in Scene_Battle 3 and 4, but as far as actually making the proper modifications to get this working...that's beyond me.
So, in great detail if possible, what will I have to add where to allow X amount of AP (SP, MP, whatever you want to call it) to be restored when attacking and defending?
Helpful facts:
- Default Battle System
- Fixed amount of AP gain
- Party only if possible (Monsters will use the basic consumption system)
- Attacking AND Defending if possible
Thanks in advance, guys! The help is greatly appreciated :D
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