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Ritushido

A script or event for "locking quests"?

Question

Hey all,

 

I have been using RM on and off for years and lately I've had a pretty cool idea in my head for a new project I'd like to work on (and hopefully finish..) but I'd like to know if the following is possible before I start getting all my resources for it.

 

At some point in the project I plan to sort of have some mini stories that will affect the main story and the user has the option to select which campaign he'd like to play through. After completion of the campaign I would like the one that is finished to sort of be grayed out then once all campaign quests are complete I would like the main story to continue.

 

Is something like this possible? If so what's the best way to go about it?

 

[EDIT]

I also would like to know if there is some kind of threat system available for battles? I would like to have various archetypes in my game including "tanky" characters.

[/EDIT]

 

Many thanks

-Rit

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You need to elaborate a little bit more on what you want to achieve, but what you've said so far can be done easily.

 

Can you use pictures to explain your quest system?

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You need to elaborate a little bit more on what you want to achieve, but what you've said so far can be done easily.

 

Can you use pictures to explain your quest system?

 

Hi,

 

What I want to achieve is at a certain point in the main story arc there is gonna be like small quests that must be completed to continue the main story, I want the player to be able to play through each of these smaller story arcs but I don't want hte main story to continue until all the smaller quests are done.

 

So like you get to this point in the story and you get the option to select 3 story quests that need to be played through in order to continue the main story and once one of the smaller quests have been finished it will sort of be locked and you will have the option which story you want to play next (and the completed one will sort of be greyed out so it can't be selected again).

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simple, use switches and variables.

 

so the 1st lock for the main quest maybe at the 4th Main quest. so at that point you can have a conditional branch -- If switch "Lock 1 Completed" == on then continue else show text "I should go do such and such"

 

then have each small quest add +1 for a variable like "Lock 1 condition" and lets say if there's 4 small missions that needs to be completed.

 

conditional branch: when variable Lock 1 Condition == 4

then switch: Lock 1 Completed == on

 

 

you can do that all in a parallel triggered event. =]

 

-Zen

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