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zane203

Your Methods of reducing Lag?

Question

Well I recently tested my Evented HUD system, and it creates a little lag since it checks for a change in variables constantly.

 

The lag is not THAT bad, but when reading my advanced maps, it can become a problem. To get rid of the immediate threat, I simply added a "Show HUD" Button. This way the player can toggle it at will.

 

But thats only a minor "work around the problem". Do anyone have any ideas, methods, or theories to fix said problem?

 

Thanks -- Zen

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I think there is a reducing lag script around there somewhere.....I'll look for it

EDIT: Oh! I found something! An Anti-Event lag system, here is the link: http://www.rmxpunlimited.net/index.php/rmxp/rgss1-scripts/item/system-enhances/zeriabs-anti-event-lag-system.html

 

I'll check it out.

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Oh, and Franklin, It means, Heads-Up-Display, It displays all your stats, like your level, health, and mana. If this was helpful give me some REP xD!

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Well, I looked into that script, and thanks for posting it btw, but thats not really going to help in terms of basic checking.

 

Im wondering if there's a way to optimize the coding. And since it's a new day -- Im going to make a "check point" for my project.

--Basically going to save it as is, and make a .rar and add it under my archive so i can play with it and make sure i have the backup incase I fry the damn thing--

 

sooooo if anyone still have any advice when it comes to optimizing checks?

 

My first experiment will be utilizing under 1-second frame pauses =]. Wish me luck.

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You could make it so it only refreshes after a while; not constantly checking for changes.

 

EDIT: Or script it.

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^

I thought about that, but the system works as it shows the changes in things like your stamina, time and, day. See It's all connected to a core system.

 

variables change after a specific time -- and through actions caused by events. Its hard to make a specific check to respond on each change individually.

 

unless you know otherwise =o im all ears... er eyes.

 

 

EDIT: OH! I can do a global call through the waiting! but that'd take some heavy modifying... I think I'll try this if my other tests fail.

Edited by zane203

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you know... im not a guy that usually posts requests on other peoples threads but i might as well not make a new thread for the same problem...

i want an anti-event lag script thats compatible with blizz-abs...

im also using the custom title screen script and the splash script if that matters

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Actually you should make a new thread, because your asking for something different.

 

If you've tried Zeriab's script and it doesn't work with Blizzard's ABS, ask him about it. Maybe he can help.

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I believe Blizz-ABS comes with Blizzard's anti lag system. (ABSEAL)

 

@zane203:

Can you upload a demo of your HUD? I can check it if you upload one.

If you don't to show to the world you can pm me it.

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I'd be honored to PM you in Zeriab =o -- though I did fix my problem, i would appreciate some insight from you ^^

 

give me some time to package the latest version of the game with the fixed set.

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