Well I recently tested my Evented HUD system, and it creates a little lag since it checks for a change in variables constantly.
The lag is not THAT bad, but when reading my advanced maps, it can become a problem. To get rid of the immediate threat, I simply added a "Show HUD" Button. This way the player can toggle it at will.
But thats only a minor "work around the problem". Do anyone have any ideas, methods, or theories to fix said problem?
Well I recently tested my Evented HUD system, and it creates a little lag since it checks for a change in variables constantly.
The lag is not THAT bad, but when reading my advanced maps, it can become a problem. To get rid of the immediate threat, I simply added a "Show HUD" Button. This way the player can toggle it at will.
But thats only a minor "work around the problem". Do anyone have any ideas, methods, or theories to fix said problem?
Thanks -- Zen
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