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Rainblood-Town of Death (The dark RMXP game in free-hand style)

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GAMESITE:

http://www.soulframe-rpg.com/rainblood

DOWNLOAD LINK:

http://www.soulframe-rpg.com/rainblood/fil...nstaller117.zip

(Before you purchase, you have 30 minutes to try out the game, the full version is USD9.99.)

OVERVIEW LINK:

http://www.soulframe-rpg.com/rainblood/?p=277

REVIEW BY RPGFAN:

http://www.rpgfan.com/reviews/Rainblood_Town_of_Death/index.html

 

A most popular indie RPG in China is now translated into English.

 

An indie RPG making extrem use of RPGmaker that creates a cold and dark world in free-hand style.

 

An adventure by a tragic blader; a dark drama in a deserted town; a complex plot played by an invisible power.

 

Rainblood-Town of Death, an mini-RPG with dramatic experience.

title.jpg

 

FEATURES--------------------------------------

One of the most popular indie RPGs in China.

 

An RPG, but also an art piece in terms of graphic and story.

 

Free-hand scenes making the game an interactive animation.

 

Battle system based on the spirit of Chinese martial art.

 

Cleverly arranged screenplay guiding your adventure.

 

The oriental expression of love, friendship and hatred that has been fluently delivered by a free-lancer English writer in English.

 

 

STORY/BACKGROUND/SCREENSHOTS--------------------------------------

Pang, a small but once-popular town just within the borders of Central Land was seized by plague by the time a mysterious black-dressed man arrived.

As soon as he had come, he could feel the incessant footsteps of his enemies—those sent by the very man he wished to see, but dared not. Twisted murderers appeared in Pang, and old friends now sent as his assassins. Then came the little girl whose violent death took place before his eyes, and whose laughter haunts him still...

He has no choice but fight back. Even so, it seems that another clue remains hidden beneath these strange proceedings; what awaits him is a plot even more complex than he could have imagined.

 

begin.jpg

 

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May be too “story-telling" for an RPG, the game tells a short but complex plot and a dramatic love story with darkness, in a background of traditional Chinese Martial world but with many weird stuff such as a strange samurai without head and machine-like killers. The total time in story is just one day and space is in a deserted town, but with montages and disordered story lines, it wants to be nearer to an art piece.

The game has been a great challange to a non-native English speaker in translation, thank to my three native English speaking friends, Satus, WolfCrimson and Farfus, who have helped to modified about 75% of the dialogues, in order to keep as much as possible literature quality.

 

find.jpg

 

Background knowledge:

Central Land is where the game takes place. It is a fantasy world in ancient China style. Actually, "Central Land" is from "Central Empire", which stands for China in the past. The Chinese for China is "中国", if you translate it literally, it means "Empire in the center". However the "Central Land" in the game refers to no real age or location of the history of China.

Martial World means the community of the people with martial art. It is like in Harry Potter people are divided as "Wizard" and "Muggle". There are several background setting in the traditional or modern martial novels for this "Martial World", such as "Shaolin" and "Wudang" clans, the game keeps some of these settings but the major part is something original.

 

1.jpg

 

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PORTAITS OF CHARACTERS--------------------------------------

 

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BATTLES/SCREENSHOTS OF BATTLES--------------------------------------

 

A battle style in the influence of Gulong(one of the two most popular martial novelers in China)'s martial arts novels, which describe the core spirite of Chinese martial art - always solo, kill in one slash, and dodge rather than defence. The game also includes many other elements, such as dark gothic style, Japanese samurai, and even B-movie monsters.

 

1st.jpg

 

Fighting is unique in this game, you can only control one character but the strategies required are even more than usual, for you have to select the right skill in right order, and sometimes have to calculate the rounds a status lasts. But anyhow the balance has been adjusted for years, now it is easy enough for main story but challanging in side quests.

 

streng.jpg

 

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HOW DID I MAKE IT--------------------------------------

 

Though using a 2d engine, the game made an extrem use of RPGmaker, and with a lot of original script making additional effects which help to use only paronomas as maps.

 

552007e4852c3c68da42e.jpg

 

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The game is made WITHOUT any of the default materials. In the game all the characters, paronomas, battlers and icons are created with HAND DRAWING, to control the style to what it should be, the expression is a cold, dark and free hand drawing style.

There were many discussions about "2D or 3D"? Normally, if a game wants to be real, it should be 3D, but if it want to be stylish, 2D with offer a more flexible expression. A simple engine such as RPGmaker is not weaker, but somehow offers more possibilities in terms of "How can you create your game", because you don't have to be annoyed by the technical details.

 

actions.jpg

 

What Rainblood wants to achieve is a Playstation era quality of 2d graphic, while many people will think the "default" quality of Rpgmaker is merely SFC, and we'll only expect a stereotyped style from it - that's NOT TRUE.

 

 

 

SEQUEL--------------------------------------

 

The sequel of Rainblood-Town of Death is Rainblood2-City of Flame, where the protagonist will continue his adventure. The game is underproduction and with more effects to make it an RPG with really amazing effect. The story is right after Town of Death, leading to a real truth of all the plots and tricks.

See more about the sequel here:

http://www.soulframe-rpg.com/rainblood/?p=248

You can download the high-res trailer of Rainblood2-City of Flame here:

http://www.rain-blood.com/files/rainblood2-trailorhigh.wmv

Or view it online here:

http://www.soulframe-rpg.com/rainblood/?p=87

 

 

CREDIT/SPECIAL THANKS--------------------------------------

Art/Design/Story/Production: SoulframE

Technique Support: Liuliu, Lhbadsl

Translation Consultant: Satus/WolfCrimson/Farfus\

Music License: Shockware-sound.com

 

For the English version I shall thank the following people for your ideas/suggestions/helps:

Mike Rose from Indiegames.com

Amanda Fitch from Amaranthia Games

Michael Johnston from grayboxgames

Moumita from Overcloud9

Rose from Loveless Games

AND YOU!!

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I believe I have seen this posted on another site. It looks great. I might give it a try.

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Just aweasome, never seen anything made in RM that way. i would say that is really good, and innovating

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The art looks fantastic! I don't like the idea of having to pay though....I'll most likely just play it for 30 mins. :sweatdrop:

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Wow...the maps are just wow...that definitely looks like my kind of game. Going to try it. :drool:

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The style of this game is quite astonishing to say the least. It's a work of art!

 

I'm looking forward to seeing more.

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This is simply an advertisement but even still, its better than most project topics in here.

yeah fair enough, and it is a sweet game!

 

i loved playing it for a little, and i loved the art style going on :biggrin_002: I quite liked the battle system too

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