Ok, in the project I'm making called "The Seven Stones", I'm making this area called the Alakaza Desert and I wanted to make it so that there is a "sandstorm effect" where you lose about 1-2 health every 5 frames and you instantly get a gameover if your health reaches 0. I've got the Common Event set to a switch and made it a parallel process and it works fine, the only problem I'm having is that the character's health stops dropping when it hits 1 HP, so they won't get a gameover since it won't drop to 0 HP. I had another parallel process event on the map that had a conditional branch saying that if their state is "Knockout" then they get a gameover, but their HP won't go to 0, so I'm kind of stumped here. Is there a way to get around this with events or will I need a script for this?
I'm using RPG Maker XP in case that helps. Thanks for anyone's help in advance! :)
Edit: Yeah, I probably should of posted this in the RPG Maker XP section... <_<
Ok, in the project I'm making called "The Seven Stones", I'm making this area called the Alakaza Desert and I wanted to make it so that there is a "sandstorm effect" where you lose about 1-2 health every 5 frames and you instantly get a gameover if your health reaches 0. I've got the Common Event set to a switch and made it a parallel process and it works fine, the only problem I'm having is that the character's health stops dropping when it hits 1 HP, so they won't get a gameover since it won't drop to 0 HP. I had another parallel process event on the map that had a conditional branch saying that if their state is "Knockout" then they get a gameover, but their HP won't go to 0, so I'm kind of stumped here. Is there a way to get around this with events or will I need a script for this?
I'm using RPG Maker XP in case that helps. Thanks for anyone's help in advance! :)
Edit: Yeah, I probably should of posted this in the RPG Maker XP section... <_<
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