Alright, so when it comes to adding patches/ and extras to a released game, we know that adding scripts may cause the saved data not to work (causing athe player to start a new game).
Would this be the case with quest book scripts? say if i add on to the missions/quests and what not. Would that render the saved data useless?
I would like to know before i get to setting it up, because i could make an event based questbook all the same =3
Alright, so when it comes to adding patches/ and extras to a released game, we know that adding scripts may cause the saved data not to work (causing athe player to start a new game).
Would this be the case with quest book scripts? say if i add on to the missions/quests and what not. Would that render the saved data useless?
I would like to know before i get to setting it up, because i could make an event based questbook all the same =3
thanks
~Zen
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