Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
  • 0
Sign in to follow this  
OverlordMao

A conveyor belt that won't work

Question

I've tried to make a conveyor belt setup that would work like this.

Event 1: Left Arrow

Set Move Route : Player (Wait)
              : $>Change Speed: 5
              : $>Walking Animation Off
              : $>SE: 'Cursor,' 80, 100
              : $>Move Left
              : $>Change Speed: 4
              : $>Walking Animation ON

 

Event 2: Up Arrow

Set Move Route : Player (Wait)
              : $>Change Speed: 5
              : $>Walking Animation Off
              : $>SE: 'Cursor,' 80, 100
              : $>Move UP
              : $>Change Speed: 4
              : $>Walking Animation ON

As it should work: Once you step on event 1, it pushes you onto event 2 which is then set off. However, when I try this, it only pushes the character onto event 2 without setting it off. Can someone tell me what I'm doing wrong?

 

Note: everything within the code box is exactly each event command as best as I could copy it.

Share this post


Link to post
Share on other sites

6 answers to this question

Recommended Posts

  • 0

hmm, i tried in VX and.. it stopped when touching the event, doesn't in XP tho, sooo, it'll have to be done by viariables - unfortunately I don't know much at all about them. I'm sure someone else here can sort you out :)

Share this post


Link to post
Share on other sites
  • 0

That's a little defect in VX. If you move onto another event from a "Move Route", the event you move over will not activate. Try to make the whole conveyor belt route with one event while the others are blank.

Here's my version of a conveyor belt. I used the signs because it's good to have a tile that the player can't walk on at any time, only at the places you want him to.

 

r7mwcj.jpg

Also, I would suggest making the conveyor belt an actual tile. Preferably replacing a water tile.

 

.:Download:.

http://www.mediafire.com/?370zwc1wszkyyr6

Share this post


Link to post
Share on other sites
  • 0

yeah i'd say that way as well, i thought of it before, but for some reason i thought it couldnt work O.o must have been the coffee i drank

Share this post


Link to post
Share on other sites
  • 0

I don't see why you want to do this with more than one event. Just do it all in one event. Also, here's a quick charset I compiled for you.

 

conbelttiles.png

 

 

Make sure you name it with a ! and $ before the title.

Share this post


Link to post
Share on other sites
  • 0

I don't see why you want to do this with more than one event. Just do it all in one event. Also, here's a quick charset I compiled for you.

 

conbelttiles.png

 

 

Make sure you name it with a ! and $ before the title.

 

Thanks for the character set, but I actually used those very conveyor belts and replaced the stone arrows that naturally come in RMVX.

 

That's a little defect in VX. If you move onto another event from a "Move Route", the event you move over will not activate. Try to make the whole conveyor belt route with one event while the others are blank.

Here's my version of a conveyor belt. I used the signs because it's good to have a tile that the player can't walk on at any time, only at the places you want him to.

 

r7mwcj.jpg

Also, I would suggest making the conveyor belt an actual tile. Preferably replacing a water tile.

 

.:Download:.

http://www.mediafire.com/?370zwc1wszkyyr6

 

I didn't realize that it was a defect in the game... :shok:

Anyway, if I'm going to have to set up the conveyor belt system like what you did, rgangsta, then I might as well get started. I'm using it as an obstacle in my game, like what they did in the Pokemon games for Team Rocket's hideout (or warehouse, I can't remember anymore).

Share this post


Link to post
Share on other sites
  • 0

I didn't realize that it was a defect in the game... :shok:

 

That's why XP owns VX. You can do anything in XP that VX can do. You just have to be patient to event some processes.

I'm not patient. This is why I use VX mostly.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...