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Cabbie

trees and light

Question

Hey, all you mappers out there, can anyone do this? (And if anyone has already, I'm sorry, but I've looked and looked, and haven't found it.) Now, I'm sure I'm not the only one to have noticed,but I was watching the light filtering through the trees one afternoon and I noticed how the leaves move back and forth from light to shadow, and realized that was what was missing from my forest maps. (That, and more bits of stuff littering the ground, not just the odd rock or stump, but that's a problem with the tilesets.) I've added the shade fog to my maps, and it helps a lot, but isn't quite right. (It's too regular, and looks more like shade moving,not light. I think a little graphic editing will fix the light/shade ratio.) It shouldn't travel across the screen, like clouds (shadows) across the field, but shake back and forth, somewhat randomly, (sometimes fast, sometimes not; sometimes with pauses between shakes.) Is there some way to get that effect? More to the point, is there some not too complicated way? I think it would add a lot to wooded areas, and I'm sure lots of us would use it. I've a couple of interior questions for later, but I'll keep searching for a while on those.

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[Go ahead and ask the questions about interior mapping]

 

I'm not quite sure what it is that you are trying to achieve. Some sort of lighting affect where the light comes through the trees?

 

Could you please post a picture of what you have done so far, and a picture IRL of what you want to copy? I'm sure it's possible, but it might be a bit difficult.

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I believe what you did is right, but you need to find a better suited fog and technique.

 

Now by only using an event try this.

 

Create a parallel process with the following loop using Fog '003-shade01' (that is a forest shade). The changes will create a small pattern.

 

Add Fog, Opacity "80", Blending "Add", Zoom "200%", SX "0", SY "0"

Wait 5 Frames

Add Fog, Opacity "80", Blending "Add", Zoom "198%", SX "0", SY "0"

Wait 5 Frames

Add Fog, Opacity "80", Blending "Add", Zoom "196%", SX "0", SY "0"

Wait 5 Frames

Add Fog, Opacity "80", Blending "Add", Zoom "194%", SX "0", SY "0"

Wait 5 Frames

Add Fog, Opacity "80", Blending "Add", Zoom "198%", SX "0", SY "0"

Wait 5 Frames

Add Fog, Opacity "80", Blending "Add", Zoom "194%", SX "0", SY "0"

Wait 5 Frames

Add Fog, Opacity "80", Blending "Add", Zoom "192%", SX "0", SY "0"

Wait 5 Frames

Add Fog, Opacity "80", Blending "Add", Zoom "190%", SX "0", SY "0"

Wait 5 Frames

Add Fog, Opacity "80", Blending "Add", Zoom "188%", SX "0", SY "0"

Wait 5 Frames

Add Fog, Opacity "80", Blending "Add", Zoom "190%", SX "0", SY "0"

Wait 5 Frames

Add Fog, Opacity "80", Blending "Add", Zoom "195%", SX "0", SY "0"

Wait 5 Frames

 

This will give it the simulation that the trees are swaying in the wind.

 

You can also lower the Wait period and do a more complex pattern making it look more fluid. But thats your choice.

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Thanks Dolarmak. I'm sure that'll help a lot of people :D (even though this post is almost a year old :P)

Edited by ShinyToyGuns

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Thanks Dolarmak. I'm sure that'll help a lot of people :D (even though this post is almost a year old :P)

 

oops. oh well, i tend to forget to check the dates on posts lol

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