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CrimsonInferno

Name upon entering Town!

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I made this to help a member here, but it wasn't exactly what he/she needed, so I thought I should add it here, in case someone else did. :biggrin_002:

 

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Okay, first, we're gonna need the image of the graphic you want to appear. I just created mine:

2cscscl.jpg

 

Now, import your graphic (You already did I suppose lol) to the Pictures folder. Save your project and make a new map (or put it on one you already have) and make a new parallel-process event. I place mine at the bottom right corner or top right corner. Once you have picked a place, we are going to create this in the same event you just created (the parallel process event)

 

Image of the parallel process:

4qs9j9.jpg

(Make sure you have it like that!)

 

1: Fade in the map name image for 3 seconds

2: Show the map name image for 3 seconds

3: Fade out the map name image for 2 seconds

4: get rid of the map name image

5: stop the event

 

So, we have to use the "SHOW PICTURE" function and the "ERASE EVENT" function. Double click on the first line in the event and go to TAB 2. Under the "PICTURE" and "WEATHER", you should see "SHOW PICTURE". This is what we'll need, click it ;)

 

14y1htt.jpg

 

I'll explain everything in here, but I'm sure you already know what these are. If you don't, just say so and I'll edit this post with the explanation. :)

 

In this TAB, select your map name image in the "PICTURE GRAPHIC BOX" with the settings you used. If you didn't use any and need help, please say so.

 

Now save and test it. It works, right? You probably noticed that the image...is sorta permanent and instantly pops up to where ever you set it. You don't want that, do you? lol

 

We want it -- for now -- to fade in and then out when its done. To do this, we'll do a simple, quick and easy edit.

 

This is what we'll need to do: 1: Show the picture at 0 opacity

2: Move the picture, but using the same coordinates as you did when showing it, set this opacity at 255.

3: Wait for 3 seconds

4: Move the picture, but using the same coordinates like before, set its opacity to 0

5: Erase the image

 

Now, let's do as we just said! :> Now, using the "MOVE PICTURE" command, copy the settings used for the "Display Options" in the "SHOW PICTURE" command box. Change the opacity to 255 and wait for 2 seconds. {1 second = 60 frames} Make sure you have "Wait for Completion" checked!

 

(Image of "SHOW PICTURE" command)

2yy17dd.jpg

 

Add a wait command after the "MOVE PICTURE" command. Make it was for 3 seconds {which should be about 180 frames or 160 lol}

 

Now we're gonna use the "MOVE PICTURE function again. Make it "FADE OUT" by copying the previous "MOVE PICTURE" function and set its opacity to 0.

 

Now, we need to erase them. Use the "Erase Picture" command and then erase the event by using "Erase Event". That way, the map name will always be shown whenever the player returners to the selected map.

 

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There, save and test it. You can always mess around with the settings for whatever you need. ;>

 

<----->

 

Credits & Thanks:

 

I'd like to thank " WhiteRabbit" for making we want to make it and "Cylindrical" for telling me what each function did when I didn't know ;)

Edited by CrimsonInferno

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Thanks for the tutorial :alright:

I always thought it would be hard to do it :rofl:

I will use this when i need to show the name upon entering town :yes:

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Nice tutorial Crimson! ^~^ I'm sure it will come in handy to quite a few people.

 

You put this in the RMXP section but it works for both of them so I'll just leave it here. :3

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Thanks guys! My internet went off last night, so I could edit the rest of my post with credits and thanks and stuff lol

 

@Kiriashi:

Yea, it does go for both. I was in VX when doing it, but I thought a lot more people were in the XP area. :sweatdrop:

 

@rgangsta:

Yup! You can always mess with it to, somehow get it to start a sound effect or something. :>

 

@den13:

You're welcome! I hope it helps you!

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