Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
Sign in to follow this  
B0B

RebelistRPG

Recommended Posts

Hello, today I present RebelistRPG, let me explain a bit about the game.

 

Current Version: 1.0.6

 

Download Link: Download

 

Upcoming Version: N/A

 

Upcoming Changes/Features: None at the moment.

 

Screenshots:

 

Screenshot #1

 

Screenshot #2

 

Screenshot #3

 

 

Story

My name is Jones and the year is 2040, the guild known as the Necromancers of Death, have taken over the province of Lamcan. But where did these Necromancers come? Well it all started in 2035 when Lamcan's National Guard was on the brink of breaking into the Nelkin castle, Nelkin being an enemy of Lamcan for quite some time. Anyway, we were days out from victory when a violent thunderstorm can across the plains, the force of it literally pushed us back. While we were being pushed back several lightening bolts stuck a book of dark magic lying beside the corpses of Nelkin mages. Then it was all over and we were about to start pushing forward when these huge dark energy balls came flying at our army. I don't remember much but I woke up in a hospital inside Nelkin City. I asked why I was here and they simply couldn't tell me. A few days later I was cleared to leave and that's when this guild hit me hard. When I arrived back to my home town to find it burning to the ground. I realised that I was too late, they'd killed all my family bar my sister, who was unconscious on ground outside, she had managed to kill one of the Necromancers. So this is where my adventure begins.

 

Main Characters

 

Jones and Estelle.

 

Game Engine

 

RPGXP and I dunno about scripts. :/

 

Credits

 

None at the moment, because I've made everything myself. Unless I need to credit the original game developer.

 

Team

 

Just me, at this time.

 

Other Information

 

Things I'd like to make clear

 

1. Please take into consideration that this is a Work-in-Progress game and everything is 
subject to change and/or removal.
2. This is not a game that has fancy graphics or stuff like that, 
if that's what you look for in a game, then you're looking at the wrong game.

 

Website

RebelistRPG Homepage

 

IRC Channel

Come visit RebelistRPG's IRC channel at: irc.millbrochat.co.uk #RebelistRPG

 

Changelog

 

|Armors|

 

- All Armor (Except Robes, Hats and Rings) have lost their MDEF.

 

- Bronze, Iron, Steel, Mythril, Titanium, Gilded and Amber Armor have had their PDEF balanced.

 

- Bronze, Iron, Steel, Mythril, Titanium, Gilded, Amethyst and Amber Chainbodies have had their store prices adjusted.

 

- The Amber Chainbody has has its STR bonus reduced by 1. (was 2 is now 1)

 

- Gilded, Amethyst and Amber Armor now has a STR bonus of 2.

 

- Gilded and Amethyst Chainbodies now have a STR bonus of 1.

 

- Gilded, Amethyst and Amber Chainbodies have had their descriptions changed.

 

|Helmets|

 

- Bronze, Iron, Steel, Titanium, Gilded, Amethyst and Amber have had their PDEF balanced.

 

- Bronze, Iron, Steel, Titanium, Gilded and Amber have had their store price adjusted.

 

- Amber has had its STR bonus reduced by 1. (was 2 is now 1)

 

|Shields|

 

- Bronze, Iron, Steel, Mythril, Titanium, Gilded, Amethyst and Amber have had their PDEF balanced.

 

- Bronze, Iron, Steel, Mythril, Titanium, Gilded and Amber have had their store prices adjusted.

 

- Amber has had its STR bonus reduced by 1. (Was 2 is now 1)

 

|Weapons|

 

- Bronze, Iron, Steel and Titanium Javelins now have their own icons.

 

- Bronze, Iron, Steel and Titanium Javelins have had their descriptions changed.

 

- All Bronze weapons have had their ATK and Store price balanced.

 

- All Iron weapons have had their ATK and Store price balanced.

 

- All Steel weapons have had their ATK and Store price balanced.

 

- All Mythril weapons have had their ATK and Store price balanced.

 

- All Titanium weapons have had their ATK and Store price balanced.

 

- All Gilded weapons have had their ATK and Store price balanced.

 

- All Amethyst weapons have had their ATK and Store price balanced.

 

- All Amber weapons have had their ATK and Store price balanced.

 

- All Steel weapons have lost their STR bonuses.

 

- All Mythril Weapons have lost their STR bonuses.

 

- All Titanium weapons have lost their STR bonuses.

 

- All Javelins are now effective against Beasts.

 

- Gilded and Amethyst Bows have lost their STR bonuses.

 

- Amber Bows now have a STR bonus of 1.

 

- Gun, Maces and Staffs have been disabled.

 

|Rings|

 

- All Elemental rings have had their bonuses increased by 5. (was 30 is now 35)

 

- Ring of Dextality, Agility, Strength and Intelligence have had their bonuses reduced by 12. (was 22 is now 10)

 

- Ring of Pain has had its bonus reduced by 7. (was 32 is now 25)

 

- Ring of Earth and Wind have had their store prices reduced. (Was 4500 is now 3000)

 

- Ring of Light and Darkness have had their store prices increased. (was 3000 is now 4500)

 

- Ring of Strength, Dextality, Agility, Intelligence, Fire, Ice, Thunder, Water, Pain, Earth, Light, Darkness and Wind have had their descriptions changed.

 

|Potions|

 

- Added Boost, Greater Boost and High Boost.

 

- Potion, High Potion, Full Potion, Perfume, High Perfume, Full Perfume, Elixir, Full Elixir, Tonic, Full Tonic, Antidote and Dispel Herb have had their descriptions changed.

 

- High Potion, High Perfume and Elixir have had their restore values changed.

 

- Tonic now recovers 25% HP and 25 SP. (was 50% HP)

 

- Full Tonic now recovers 75% HP and 75% SP. (Was 100% HP)

 

- Potion has had its store price changed. (was 50 is now 100)

 

- High Potion has had its store price changed. (was 150 is now 300)

 

- Full Potion has had its store price changed. (was 300 is now 750)

 

- Perfume has had its store price changed. (was 50 is now 100)

 

- High Perfume has had its store price changed. (Was 150 is now 300)

 

- Full Perfume has had its store price changed. (was 300 is now 750)

 

- Eilxir has had its store price changed. (was 600 is now 900)

 

- Full Eilxir has had its store price changed. (was 900 is now 1800)

 

- Tonic has had its store price changed. (was 500 is now 1000)

 

- Full Tonic has had its store price changed. (was 1000 is now 2500)

 

- Antidote has had its store price changed. (Was 150 is now 400)

 

- Dispel Herb has had its store price changed. (Was 200 is now 800)

 

- Boost now has a store price of 2500 and lasts 6 turns in battle.

 

- Greater Boost now has a store price of 5000 and lasts 4 turns in battle.

 

- High Boost now has a store price of 7500 and lasts 2 turns in battle.

 

|Shops|

 

- General stores and Archery stores now have correct information.

 

- All shops now have a Shopkeeper.

 

- Titanium is now purchasable.

 

|Skills|

 

- Greater Heal, Mass Heal, Greater Remedy, Mass Remedy, Greater Fire, Mass Fire, Greater Ice, Mass Ice, Greater Thunder, Mass Thunder, Greater Water, Mass Water, Greater Earth, Mass Earth, Greater Wind, Mass Wind,

 

Greater Light, Mass Light, Greater Darkness, Mass Darkness, Burst, Radiate, Venom, Mass Venom, Dazzle, Mass Dazzle, Mute, Mass Mute, Confuse, Mass Confuse, Sleep, Mass Sleep, Paralyze, Mass Paralyze, Weaken, Mass Weaken,

 

Clumsy, Mass Clumsy, Delay, Mass Delay, Feeble and Mass Feeble have had their Hit-Rates Adjusted. (for Greater was 100% is now 70% and for Mass was 100% is now 40%.)

 

- Sharp, Barrier, Resist, Blink have had their Hit-Rates reduced. (was 100% is now 70%)

 

- Cross Cut, Feint Attack, Hurricane and Spiral Blade have had their Hit-Rates adjusted.

 

- Leg Sweep, Beast Slayer, Thunder Pierce and Screw Thrust have had their Hit-Rates adjusted.

 

- Power Break, Mind Break, Aqua Buster and Rolling Axe have had their Hit-Rates adjusted.

 

- Poison Edge, Eagle Claw, Illusion and Deadly Dance have had their Hit-Rates adjusted.

 

- Bird Killer, Mute Arrow, Paralyze Arrow and Sidewinder have had their Hit-Rates adjusted.

 

- Silver Bullet, Burning Shot, Frozen Shot and Crescent Shot have had their Hit-Rates adjusted.

 

- Silver Bullet, Burning Shot, Frozen Shot and Crescent Shot have had their descriptions changed.

 

- Ice Arrow, Multi Stab and Lightning Stab have had their descriptions changed.

 

- Lightning Stab is now spelt correctly.

 

- Frost Shot has been renamed Frozen Shot.

 

|Classes|

 

- All Classes (except Gunner) now have a 50% Basic and Inflation XP Curve.

 

- Gunner now has a 40% Basic and Inflation XP Curve.

 

- Thief, Ranger, Gunner, Cleric and Mage can no longer use Ring of Strength and Ring of Pain.

 

|Enemies|

 

- Added Necromancer. (you will be able to fight them as a monster soon, but for now it's a boss)

 

- Lowered the experience for defeating 1 Evil Snowman. (was 185 is now 175)

 

- Fire now has no effect on Ghosts.

 

- Ice now has no effect on Basilisk.

 

- Ice now has no effect on Evil Chest.

 

- Earth now has no effect on Tree of Hell.

 

- Wind now has no effect on Insect Guardian.

 

- Water now has no effect on Swamp Monster.

 

- Ice now has no effect on Evil Snowman.

 

- Thunder now has an effect on Basilisk.

 

- Fire now has an effect on Tree of Hell.

 

- Thunder and Fire now have an effect on Insect Guardian.

 

- Thunder now has an effect on Swamp Monster.

 

- Fire now has an effect on Evil Snowman.

 

- Evil Snowman have now gained the ability to use Mass Ice.

 

|Maps|

 

- Added Gooseberry Forest, Gooseberry Village, Gooseberry Village General store, Gooseberry Village Archery store and Gooseberry Village Necromancers house.

 

- Penthough Forest 2 is now called Penthrough Swamp.

 

- Woodlot Forest Park is now called Woodlot Forest.

 

- Yenvenna Village Bow and Javelins Store is now called Yenvenna Village Archery store.

 

- Penthough City Bow and Javelins Store is now called Penthrough City Archery store.

 

- Gooseberry Mountains is now called Gooseberry Highlands.

 

- Gooseberry Forest is now called Gooseberry Mountains.

 

- Penthough is now spelt Penthrough. (the way it should've been in the first place)

 

- Gooseburg is now spelt Gooseberry. (the way it should've been in the first place)

 

|Quests|

 

- Added Divine Effort.

 

|Game|

 

- RebelistRPG now has an implemented Quest System.

 

- The Tutorial has been updated to include information on the Quest System.

 

- The Tutorial now has an updated Javelin icon.

 

- The Tutorial is now aware of what this game is called.

 

- You can now skip the Tutorial.

 

|Bugs/Glitches|

 

- When opening the Quest Log then opening the ESC menu, the game will crash with the error failed to create bitmap.

 

- When opening the ESC menu then opening the Quest Log, there is a chance the first quest will get erased. (but will still count as being completed)

 

- When opening the Quest Log, it may crash. (Only happens after you've finished the first quest and have started the second one, then completing the first objective for the second quest)

 

- When walk through the Penthrough Highlands you can go up on the banks in some places.

 

- [WARNING] YOU CANNOT SAVE, doing so results in the game crashing and if you try to continue, you get EOF from file error. [WARNING]

Edited by B0B

Share this post


Link to post
Share on other sites

I hate project topics that SAY "find this here." You making a topic thus you should post all INFORMATION.

 

Download Page: http://rebelistrpg.webs.com/apps/forums/topics/show/3340139-downloads

 

Also the link on your site is:

 

http://www.mediafire.com/myfiles.php

 

Which is nothing, sure you got it right?

Edited by Kage Kazumi

Share this post


Link to post
Share on other sites

Oh, sorry guys. I've made a basic error, I'll get some screenshots up as for the download link, I'll fix that tomorrow.

Share this post


Link to post
Share on other sites

Well, those screen shots are fairly disappointing. You have some "impossible" spots, missing transitions, and clutter from over use of a few tiles.

Share this post


Link to post
Share on other sites

How so? I don't really understand what you mean by "Impossible" spots?

Share this post


Link to post
Share on other sites

Hello everyone, today I announce the release of 1.0.6!!!!

 

What's so special about it you ask? Well let me start with the quest system. This is where all of your quests will be kept, it's quite buggy at this stage.

 

Next? Sticking to my word, I've rebuilt the whole system and finally some new potions, rings and a couple other things to keep you on your toes!

 

What's next you ask? Well I'll be taking a long break but after that I'll be working on some more content.

 

Until then Merry Christmas and a Happy New Year!

 

- B0B

Share this post


Link to post
Share on other sites

Okay, I've played through the game up until the town place thingy... and I have a few notes to share.

 

1.) In RMXP the designers were idiots and didn't playtest any games and screwed up the text bubbles. When you make any sentence run to far to the right side of the screen, the text dissappears. (Some guy found a way to fix this, but most people just try to stay inside the lines.) It's not anything huge, but it still defers fun from the game.

2.) You made a great tutorial, most people don't really get around to making one, and just assume everyone who's going to download the game, already knows how to use the controls (unless scripted otherwise), HOWEVER, You made most of the events explaining the controls and etc, WAY TO CLOSE to each other. It started to annoy me after the fifth or sixth one. (Like they did in the old FF games where you'd encounter an enemy every 2 steps.)

3.) In the tutorial, there isn't any background music. It's not a huge flaw, but something just to make noise would've been nice. Especially since you're not using voices.

4.) Uh, I don't really like sugar-coating things, so I'm just going to say it. The tutorial mapping was awful. To many repeated tiles and not enough layering. I sugest making the map bigger, and allowing the player to roam around a bit more.

5.) While explaining how items are bought, you should entice the player to buy the items, if I haddn't thought about it before, I probably would've just exited without buying anything. Especially since the next pannel explains how to equip the items.

6.) (Sidenote) What script did you use to show what area you were in? (E.G.: When it said Tutorial in the upper-right corner of the screen) I want it. :3

7.) In the beginning forest area, pay attention to passability. The second encounter with ghosts can be avoided by simply walking around the event. (I'm not sure how many other's I passed)

8.) XD Quetzalcoatl. Nice.

9.) There are several tens of misstakes in layering and mapping. You should really get someone to map for you, or get someone else if you already have.

10.) There's a script called 8-way movement. It's by a guy called Cogwheel, you should look it up. It makes the game look better.

11.) In many RPG's, people often don't think of the long-term players. When making shops, you should only put in a few items early-on in the game. it forces players to find alternative sources for items/armors. Making the travel your virtual world.

12.) Just a tip, when making NPC events, you can layer them to blend with the background.

Like here

aaaaa.jpg

You can make it so the bushes... or trees.... whatever, Are behind him, making the game appear to have a little more depth.

13.) There's no music, anywhere. At least use the default songs.

14.) Do all the fights display something before you engage them?

15.) After a certain point, the monsters no longer do any damage to you. Try to varry the ammount and intencity of the monsters. You know you can alter the monsters power levels right? They have their own power-up ladders.

16.) Are the fights scripted to happen? If so, I would space them out a little further.

17.) Commander whatshisname is insanely overpowered. You should tone him down. Players like a challenge.

18.) You should use some variables so that these message screens don't keep poping up. It gets annoying.

19.) The scripted fights are getting really annoying...

20.) "Tree of Hell"? Dude... Think up some better names. Like, "Forest Hellspawn" or something.

21.) lol. That was a quick transition from forest to city. Maybe put in a city gate or something to display the changing from grass to concrete.

22.) aaab.jpg ....................

 

 

Well, this game look promising. Just work on those assloads of problems and it will start to look pretty playable!

Share this post


Link to post
Share on other sites

Hello, well thanks for your feedback.

 

This is a real surprise!

 

About some of these 'issues' you've bought up. I know it can be done better, but I choose to keep it this way because, it's the way I like it, but that doesn't apply to everyone.

 

About the script? I'll send you the code in PM.

 

About the bypassing ect: I'll look into that and hopefully make a few changes. I still have a list of things on my desktop that need improving/fixing.

 

The Shops? Well I don't have I will do this, but I'll have to fix it.

 

About the mapping, I do the mapping myself, and nobody has really said: 'I would like to do *insert job here*'.

 

Overall, I'm going back to planning. Next version hopefully will have a better experience for the user.

 

Again, thanks for your feedback. This is the kinda thing I needed!

Share this post


Link to post
Share on other sites

Hello all,

 

I have come with great news.

 

Following the advice of Free To Play, when I find time, I'm going to completely re-map the whole game and fix up all the armour and weapons. (some of the changes including renaming some of the armour and removal of Rings) Current progress is a bit slow but so far I've added some animations to some things. As for the music, I've gotta find a good tune to use as battle music and as adventure map music. On top of this I need to design a Main Menu graphic. So if anyone is willing to give me a hand with some of these tasks, that would be a great help!!!

 

Thanks,

 

Bob.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...