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Vintage_Lolkats

Cutscene problem :S

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I'll download it and check it out, but for future reference, please try to explain problems with screenshots and words before going to the download route. :3

 

 

EDIT: What is the problem?

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If you want to learn how to properly make cutscenes, or have faced problems, then you might want to play the RPGVX School game. I played it and was makin' cutscenes within the first eight minutes of the game :o

 

http://www.rpgmakervx.net/index.php?showtopic=5704

 

You might need a account. :>

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Use self switches, turn on self switch A then make a new event page with nothing on it and make it's condition as self switch A = On.

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when you go back into the room.. it just starts the event again, even tho i put Erase Event.. didnt put screenshots becauh i didnt think it would help really

 

 

Ah ah!

 

You see, erase event doesn't get rid of the event, it just makes it go away while you are on that map. It reactivates when you leave, so the next time you come in, it starts again.

 

To "delete" an event for good:

 

Add a self switch to the end of the cutscene:

 

312cadbaf632878985cfcabb3da03676.png

 

 

Make a new event page:

 

2e1780d8ee9453f4255c7d5e0ca22a7e.png

 

 

Add the following condition to the new (second) event page: "Self Switch: A is ON" (or whichever self switch you used in the first event page, in my case it was A)

 

ae0a13ab484e61b4cf0c5ee502ca8827.png

 

 

Now press OK. The event will now only happen once.

 

End result:

 

http://www.mediafire.com/?6hn9heh8ldh9b7s

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Ahh! ok, thanks :)

 

EDIT: the thing you uploaded still loops back to the event once you re enter the room :S its just made the 3 npc's opacity to 0

Edited by Vintage_Lolkats

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Well I might have messed up the demo 'cause it was really late, but if you follow the picture instructions it should work.

 

I'll see what I did wrong and fix it. xD

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Ha, its alright, i've found a soloution :D just make the same map without the events.. simple fix for a simple guy :P thanks for your help anyway

 

 

That's a waste of space no matter how minor it may be. The solution given to will work; even with variables or just a regular switch.

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