joe619 0 Report post Posted September 24, 2010 I'm planning to develop a Paper Mario compilation game on RPG Maker XP, and I need some resources for it. For the charsets and tilesets, they can either be custom or M&L style (or both), except where noted. M&L charsets and tilesets can be from either game, or can be custom. I'm not too fussed, I just need these resources. CHARSETS Mario Luigi Toad Princess Peach Bowser All partners from PM1/PM2 (custom) Goomba Family (custom) Koopas (custom, both enemy and friendly) All NPCs from PM1/PM2 All enemies from PM1/PM2 (Goombas, Koopas etc) All bosses from PM1/PM2 TILESETS (All towns and cities must include interior) Mario's House Toad Town Toad Town Tunnels Koopa Village Pleasant Path Koopa Bros Fortress Mt Rugged Dry Dry Desert Dry Dry Outpost Dry Dry Ruins Forever Forest Boo's Mansion Gusty Gulch Tubba Blubba's Castle Shy Guy's Toy Box Yoshi Village Jade Jungle Mt Lavalava Lavalava Island Flower Fields Cloudy Climb Shiver Region (Shiver City, Shiver Snowfields, Shiver Mountain, and Starborn Valley) Crystal Palace Shooting Star Summit Star Way Princess Peach's Castle Bowser's Castle Rogueport Rogueport Sewers Petal Meadows Petalburg Shhwonk Fortress Hooktail's Castle Boggly Woods Flurrie's House The Great Tree Glitzville The Glitz Pit Twilight Town Twilight Trail Creepy Steeple Keelhaul Key Pirate's Grotto The Excess Express Riverside Station Poshley Heights Fahr Outpost The Moon X-Naut Fortress The Thousand-Year Door (Interior) SCRIPT/CODING (Not a must, but would be useful) The only scripting I can think of at the moment is both a M&L style battle system, and a badge system that relates to Paper Mario (i.e. when Mario activates a Power Jump Badge, he can use Power Jump in battle). There will need to be a 'Badges' selection on the Start Menu, as well. Anyone who contributes will have their name on the credits of the game after it is finished. Please contribute something, I need these resources to get my game started. I'm currently using RMXP graphics for the time being, but I will be eternally grateful for any contributed resources. Thanks. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted September 24, 2010 I don't think you realize how massive and impossible your request list is. :sweatdrop: It's going to be quite hard to get those. Especially a battle system. No one is going to make you one just to get credit in a game. You're going to have to pay people to do that. I don't mean to get your hopes down, but hopefully you'll try to make something original. This is why fan games are hard.. Share this post Link to post Share on other sites
Broken Messiah 20 Report post Posted September 24, 2010 Didn't Franklin upload some of these? Share this post Link to post Share on other sites
joe619 0 Report post Posted September 24, 2010 (edited) I don't think you realize how massive and impossible your request list is. :sweatdrop: It's going to be quite hard to get those. Especially a battle system. No one is going to make you one just to get credit in a game. You're going to have to pay people to do that. I don't mean to get your hopes down, but hopefully you'll try to make something original. This is why fan games are hard.. No worries. I honestly don't expect to get all of these resources. I was just hoping for some contribution. I realise I will have to find most of this by myself. The problem is, I'm having a hard time finding some decent resources. Basically, if I can't get most of the resources I have specified (which I never expected to), I am at least hoping someone will post a Toad Town/Mario's House tileset, because I can just go from there. I've already found some decent tilesets myself, but I was hoping for a M&L-style Toad Town and Mario's House, since they are the most visited areas in the game. What I'm trying to say is, I need these tilesets to get me started. But thank you for your concxern and support. Didn't Franklin upload some of these? Franklin? Sorry, I'm new xD Were they in the resources section? Because I checked there and couldn't find them. If you could just point me in the right direction, that'd be great =] Edited September 24, 2010 by joe619 Share this post Link to post Share on other sites
Ecowolfsteen 14 Report post Posted September 25, 2010 Kiriashi took the words right out of my mouth, I would make a paragraph of how ridiculous your request is and why someone would even gather/make these for you when you can simply work hard and not rely on everybody else to make things for you. Good day now. Oh yeah, Welcome to the Forumz. Share this post Link to post Share on other sites
Broken Messiah 20 Report post Posted September 25, 2010 Well you dont have to put it so harsh as that. It is his/her first post, cut them some slack Share this post Link to post Share on other sites
Ecowolfsteen 14 Report post Posted September 25, 2010 Sorry, I'm Mister Rawrpants today. Still, I don't like people coming in here thinking they can get anything they want from one little topic. They won't ever come back. They leech. Share this post Link to post Share on other sites
joe619 0 Report post Posted September 25, 2010 For the record, I don't expect to have "everything done for me". Granted I did put a lot into my request, but as I stated, I don't expect all of my requests to be met. I need a few resources to get me started. I can simply improvise for the rest. I am a member of another rmxp site, and they were much more supportive. (though this is not to say I haven't met a few supportive people on here). Nevertheless, I'd like to request, if you have nothing supportive or useful to post, don't post at all. Thank you. Share this post Link to post Share on other sites
punk_Blood 0 Report post Posted September 25, 2010 http://www.4shared.com/file/bKsjeZCR/Mario_Crap.html theres some stuff i picked up Share this post Link to post Share on other sites
joe619 0 Report post Posted September 25, 2010 (edited) http://www.4shared.com/file/bKsjeZCR/Mario_Crap.html theres some stuff i picked up thanks. I'll take a look =] Edit: they're good, they have helped me a lot. The only problem is, there aren't a lot of M&L tiles here, and I'm hoping to base my game in that sort of graphical style. I'm going to work on the game with the resources Punk_Blood has provided me with (thanks again), but if anyone could post a few M&L tilesets, (even if it's just Toad Town), that'd be great. Edited September 25, 2010 by joe619 Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted September 26, 2010 Well if you have your heart set on making this game, I guess we can't stop you. And yeah, Franklin did, but he deleted them in a rage quit. Share this post Link to post Share on other sites
punk_Blood 0 Report post Posted September 26, 2010 your welcome, but (sorry if im rude or anything) could you say punk_Blood next time lol? i get anal about my username haha sounds funny i know but yeah lowercase P please :) Share this post Link to post Share on other sites
joe619 0 Report post Posted September 26, 2010 your welcome, but (sorry if im rude or anything) could you say punk_Blood next time lol? i get anal about my username haha sounds funny i know but yeah lowercase P please :) xD no problem Share this post Link to post Share on other sites
Broken Messiah 20 Report post Posted September 26, 2010 I gave up getting people to call me Broken Messiah, instead of Broken . . . Share this post Link to post Share on other sites
joe619 0 Report post Posted September 26, 2010 I gave up getting people to call me Broken Messiah, instead of Broken . . . Not a lot of people are prepared to call people by their full usernames. This is why I opt for a simple username. But then, people still call me joe619 instead of just Joe. xD Share this post Link to post Share on other sites
Ecowolfsteen 14 Report post Posted September 26, 2010 Here is why people are not supporting you that much here: You are seeming like a leech because you didn't even introduce yourself to these forums. If you were to be active, and post more on topics instead of wanting resource topics. Please, if you were not a leech you would be getting more stuff. Share this post Link to post Share on other sites
punk_Blood 0 Report post Posted October 3, 2010 woah... thas a lil harsh (no offense) and besides, it doesnt matter if one is a leech or not on forums... just saying its not really bad Share this post Link to post Share on other sites
Marked 197 Report post Posted October 3, 2010 Ecowolfsteen, he is well within his rights to request what he is, if you don't like it then leave the topic. Or I could just link you to the rules. Also a note to others, please stay on topic. I may still have some of the resources that Franklin upload, but I'm not sure about what the mario sprites actually look like so it will be difficult for me to find them unless I just uploaded every single image from our gallery... Share this post Link to post Share on other sites
joe619 0 Report post Posted October 7, 2010 Ecowolfsteen, he is well within his rights to request what he is, if you don't like it then leave the topic. Or I could just link you to the rules. Also a note to others, please stay on topic. I may still have some of the resources that Franklin upload, but I'm not sure about what the mario sprites actually look like so it will be difficult for me to find them unless I just uploaded every single image from our gallery... If you've played any of the Mario & Luigi games (Superstar Saga, Partners in Time, Bowser's Inside Story), it's the sprite format of those games. I already have the Mario sprites. I still need some of Luigi, Princess Peach etc. If you haven't played any of the aforementioned games, it's Luigi and Princess Peach sprites in the style of the rmxp sprite format (i.e. sprites facing north, west, east and south). Share this post Link to post Share on other sites
Marked 197 Report post Posted October 7, 2010 Haha, I know how rmxp sprites look, I am an admin :P I think I found what I was talking about, by randomly clicking in one of those folders. Lets see if any of these will help... They're VX style, but its pretty easy to make them work in XP, just add an extra frame. Share this post Link to post Share on other sites
joe619 0 Report post Posted October 8, 2010 wow thanks thats great. Havent tested em yet but while I'm here... has anyone got (or can anyone get) some Mario & Luigi-esque tilesets? And possibly some custom sprites of some of the partners from the Paper Mario games? Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted October 18, 2010 (edited) Here are a few threads where I've gathered loads of resource links: Ultimate Resource Thread Pokemon, Mario and more Thread This is a great site from what I've seen: http://www.mfgg.net/index.php?act=user¶m=09&c=1&o=&uid=562&st=40 And here is a tileset I found really quick. http://rpgcreative.net/forum/f79-mario-tileset-t9757.html EDIT: And some more... http://lidenvice.pellnet.ch/studio/mariobylidenvice.png (http://rpgcreative.net/forum/viewtopic.php?f=37&t=104744&hilit=+Mario) http://sdb.drshnaps.com/objects/7/1153/Sprite/MarioSMA4.gif http://www.spriters-resource.com/snes/smarioworld/maptileset.png http://www.spriters-resource.com/snes/smarioworld/snowtiles.png http://www.spriters-resource.com/snes/smarioworld/smwtileset.png http://www.spriters-resource.com/snes/smarioworld/watertiles.png http://www.spriters-resource.com/snes/smarioworld/foresttiles2.png Site: http://www.spriters-resource.com/snes/smarioworld/ Now for a script, here is one. It looks like this: But the bars and stuff aren't on top, they are on bottom I believe. #=============================================================================== # Breath of Fire Cross Command Window VX version # Script: Exclusive to rpgrevolution.com/forums # By: Jens009 (Translation and Modification) # Version 1.0 July 29, 2008 # Version 1.1 July 31, 2008 # Originally by Blazingamer # Contact me at Rpgrevolution.com/Forums # # Rant: The Black Knights will liberate Japan # Left Justify was irritating yet fun! =D # HAPPY B-DAY to my certain friend =D # # # Change Log: # - Version 1.0 : Default code # - Version 1.1: # Change Window size to 128x128 # Added LEFTJUSTIFY option # aliased two more methods # Description: # Changes the default actor commands with a "cross-command" using # 32x32 pictures. # Instructions: # Since version 1.1, # 1) Place below materials but above everything that modifies Scene_Battle in # anyway to increase compatibility # 2) Import the proper pictures to Graphics/Pictures # # Notes: # Version 1.0 # 2 methods were aliased from Scene_Battle. # 1 method was directly edited from Scene_Battle # Version 1.1 # 2 more methods were aliased from Scene_Battle # # # # Compatibility: # Should be compatible with most systems or add ons # May cause errors with method # start_actor_command_selections # Using Left Justified decreases compatibility. # # Modifications: # I. Changing the pictures: # Go to folder Graphics/Pictures # Import your desired 32x32 pictures # Make sure you named them as follows: # Attack.png # Magic.png # Items.png # Run.png # They should be self explanatory. # II. Check the config section to further modify the cross window #=============================================================================== #=============================================================================== # Config #=============================================================================== LEFTJUSTIFY = false # set to true if cross command is left justified CC_WINDOW_OPACITY = 205 # 0- Transparent, 155- Semi-Transparent, 255-Full #=============================================================================== # CrossCommand Window class # class handles the cross command window #=============================================================================== class CrossCommand < Window_Selectable #========================================================================== # Initialize: Windows, Command list, Item size, and draw methods #========================================================================== def initialize super (0, 0, 128, 128) self.contents = Bitmap.new(width - 32, height - 32) self.opacity = CC_WINDOW_OPACITY @commands = ["attack", "magic","defend","items","run away"] @item_max = 5 draw_item(0, 32,32,"Attack") draw_item(1, 32,0, "Magic") draw_item(2, 64,32,"Defend") draw_item(3, 0,32, "Items") draw_item(4, 32,64, "Run") self.active = false self.visible = true self.index = 0 end #============================================ # Define Method draw_item. #============================================ # index: Command index # x: Coordinate of bitmap # y: Coordinate of bitmap # picture: Picture name from index #============================================ def draw_item(index, x, y, picture) bitmap = Cache.picture(picture) self.contents.blt(x, y, bitmap, Rect.new(0, 0, 32, 32)) end #============================================ # Update Cursor Information #============================================ # index 0 Attack # 1 Skill # 2 Defend # 3 Item # 4 Run #============================================ def update update_cursor end def update_cursor if index == 3 self.cursor_rect.set(0, 32, 32, 32) elsif index == 2 self.cursor_rect.set(64, 32, 32, 32) elsif index == 1 self.cursor_rect.set(32,0,32,32) elsif index == 4 self.cursor_rect.set(32,64,32,32) else self.cursor_rect.set(32,32,32,32) end if Input.press?(Input::LEFT) @index = 3 elsif Input.press?(Input::RIGHT) @index = 2 elsif Input.press?(Input::UP) @index = 1 elsif Input.press?(Input::DOWN) @index = 4 else @index = 0 end end end #=============================================================================== # # Scene_Battle # Note: Methods were modified both by # aliases and direct edits. # Aliases used: # alias jens009_create_info_viewport_cross_command create_info_viewport # alias jens009_acommand_cross_command update_actor_command_selection # alias jens009_start_target_cross_command start_target_enemy_selection # alias jens009_end_target_cross_command end_target_enemy_selection # Method directly modified: # start_actor_command_selection #=============================================================================== # class Scene_Battle alias jens009_create_info_viewport_cross_command create_info_viewport alias jens009_acommand_cross_command update_actor_command_selection alias jens009_start_target_cross_command start_target_enemy_selection alias jens009_end_target_cross_command end_target_enemy_selection def start_actor_command_selection @party_command_window.active = false # The next line is specifcally for class Window_ActorCommand # Do not, uncomment the line. The line was commented to show that this # line of code is not needed. Also to show that the method # start_actor_command_selection was directly edited from Scene_Battle #@actor_command_window.setup(@active_battler) @actor_command_window.active = true @actor_command_window.index = 0 end def create_info_viewport jens009_create_info_viewport_cross_command #Create Cross Command @actor_command_window = CrossCommand.new #Make Cross Comand window part of viewport @actor_command_window.viewport =@info_viewport #Change coordinates of Cross Command window # Start check of justification if LEFTJUSTIFY == true @actor_command_window.x = 0 @party_command_window.x = 544 @status_window.x = 128 else @actor_command_window.x = 544 end #END JUSTIFICATION CHECK end if LEFTJUSTIFY == true def update_info_viewport @party_command_window.update @actor_command_window.update @status_window.update if @actor_command_window.active and @info_viewport.ox > 0 @info_viewport.ox -= 16 elsif @party_command_window.active and @info_viewport.ox < 128 @info_viewport.ox += 16 end end #-------------------------------------------------------------------------- # * Start Target Enemy Selection #-------------------------------------------------------------------------- def start_target_enemy_selection jens009_start_target_cross_command # Call default methods #Start of Edit @target_enemy_window.x = 128 @info_viewport.rect.x -= @target_enemy_window.width @info_viewport.ox -= @target_enemy_window.width @status_window.visible = false end #-------------------------------------------------------------------------- # * End Target Enemy Selection #-------------------------------------------------------------------------- def end_target_enemy_selection # Start of edit @info_viewport.rect.x += @target_enemy_window.width @info_viewport.ox += @target_enemy_window.width @status_window.visible = true jens009_end_target_cross_command #Call default methods end end # END LEFTJUSTIFY CHECK def update_actor_command_selection if Input.trigger?(Input::C) case @actor_command_window.index when 4 if $game_troop.can_escape == false Sound.play_buzzer return end # End Can Escape Sound.play_decision process_escape end # End Case end # End If Statement jens009_acommand_cross_command #Call other commands end #End method #====================================# # END OF CLASS MODIFICATION # #====================================# end You might need the images for the boxes and stuff :/ Edited October 18, 2010 by CrimsonInferno 1 Marked reacted to this Share this post Link to post Share on other sites
Marked 197 Report post Posted October 18, 2010 Wow Crimson, its not my topic but even I'll +rep you for that. Good work :) Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted October 18, 2010 Thanks, Marked :)I hope I helped him/her. :) I have a few more and will most likely edit the post xD http://i99.photobucket.com/albums/l283/ultimaodin/mariohouse.png http://i189.photobucket.com/albums/z133/AlienSoldier_photos/SuperMarioBros.png http://i189.photobucket.com/albums/z133/AlienSoldier_photos/Mar1chip.png http://i189.photobucket.com/albums/z133/AlienSoldier_photos/Mar3chip.png http://gsarchives.net/nes/super_mario_bros/backgrounds/non-animatedtiles/Pipe_topleft.gif http://tsgk.captainn.net/?p=showgame&t=sy&sy=8&ga=346 http://www.pixeljoint.com/pixelart/2759.htm (?) http://mfgg.net/index.php?act=search¶m=02&search=mlpit&st=760 http://www.spriters-resource.com/community/showthread.php?tid=9938&page=2 http://www.emutalk.net/showthread.php?t=26270 (Textures and stuff :>) http://rmrk.net/index.php?topic=14934.0 http://www.mfgg.net/ http://www.jazz2online.com/downloads/5087/mario-world-tileset/ (I'm not sure about this one. The site looks bad, so...be careful downloading?) Here is another good one :) http://rvlution.net/nsmbw/index.php?m=gallery&cat=tileset http://rvlution.net/nsmbw/index.php?showitem=234 http://www.touchofdeathforums.com/smf/index.php?topic=57062.0 Open images (These might have to be resized! To do it best, get RealWorldPaint.Net and increase the size by 200%! ONLY IF THEY NEED TO BE RESIZED! NEVER SAVE OVER THE ORIGINAL FILE!) http://i38.tinypic.com/vy33p3.png http://i36.tinypic.com/v7fdab.png http://i34.tinypic.com/f4i6f9.png http://i37.tinypic.com/1qpxxs.png http://i36.tinypic.com/v7fdab.png http://kirbymario.net/GFX/malsschipset.png http://kirbymario.net/GFX/Chipset1.png I thought I should just throw this in as well xD http://gbatemp.net/index.php?showtopic=195501 2 Tomo2000 and joe619 reacted to this Share this post Link to post Share on other sites
Raiku44 0 Report post Posted October 18, 2010 have you tried ripping the sprites yourself? ripping a sprite is actually REALLY easy, Just a matter of PRINT SCRN + Paste into PAIN + edit out everything BUT the sprite you intend to use.. piece of cake! :P it's just time consuming to do a LARGE amount of rips as you requested so that's probably why no one jumped the gun and said HEY HO LETS GO haha. Although i disagree with how harsh a particular member has reacted to this post.. they do make a point. When requesting things on RMXP forums (ALMOST ALL RMXP FORUMS) it helps to proove to the community you are going to be an active member before you even put up the simplest of requests, if you show your interest in the site, the site show's it's interest in your company. Simple as that really :P wish everyone could see it that way but nope we have the occasionaly "bots" as i like to call them -.- google up rmxp forums, then join each one requesting the same things everyhwere hoping to heck that at least 1 person will bite to do this, and 9/10 0 people bite unless they are particularly bored that day.. and i am not saying this out of dramatization, i am saying this out of realization. I am a spriter and i do fill random requests occasionally but i tend to fill valued members requests before i help a complete random. Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted October 18, 2010 Well hopefully those links help him/her :) Share this post Link to post Share on other sites
Son_Of_Light 0 Report post Posted October 18, 2010 Ohh lots of stuff you want o.0 Just thought I'd take a look in here :biggrin_002: There are some Mario Characters here somewhere I know I saw some :haha: Share this post Link to post Share on other sites
joe619 0 Report post Posted November 9, 2010 whoa, sorry I haven't replied in so long. And my apologies for the request being so large, I just put in everything I could think of that I needed, but I guess I didn't think it through well enough xD. Anyway, thanks to everyone who has contributed. Including (from what I've seen) CrimsonInferno, thanks a lot for those tilesets, they are sure to be a great help in getting me started. I've been using Pokémon tilesets atm (xD) but your contribution is sure to spice up the maps. And also, thanks for the script, I shall try it out later. And thanks for the links. Wow, you're awesome xD Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted November 10, 2010 You're welcome. I'm always glad to help. :) Share this post Link to post Share on other sites
joe619 0 Report post Posted November 10, 2010 Would anyone mind resizing some of those tilesets that Crimson provided? I've been trying to do so all day, and I'm getting nowhere -.-' Share this post Link to post Share on other sites