FranklinX 37 Report post Posted December 14, 2010 Your trailer looks good. What program did you make it with? Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted December 15, 2010 Sony Vegas :) Share this post Link to post Share on other sites
Free To Play 3 Report post Posted December 15, 2010 Hahahaha, oh man, I haven't seen that card system in a while. THANKS FOR MAKING ME FEEL OLD. Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted December 16, 2010 Well, it's a classic :) (or was that post meant negatively?) Since i first posted here, i feel the game has greatly improved. Thanks for all the feedback you guys gave. Keep it comming! Now that the demo is being betatested, i felt it was time to update the first post, so it is up to pair with the rest of the game. Here it is for review: Official Website: http://www.gravity-games.orgYouTube Channel: http://www.youtube.com/user/WWWGravityGamesCom Facebook Channel: http://www.facebook.com/pages/Ascension-RPG/101274799939960?ref=ts Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted December 31, 2010 Gravity Games is proud to announce that we will release the public demo on january 2nd 2011.There is a public betademo around since last week, but the real public demo will have no errors or anything. The demo contains the first 2 chapters of the game and has about 2 to 3 hours of gameplay. Please do mind that some systems in the demo are still in beta and therefore might not work 100% right. Also, we are still uploading the OST on YouTube, this is the last entry: Happy New Year! Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted January 2, 2011 (edited) Gravity Games is proud to announce that we have released the public demo today. The demo contains the first 2 chapters of the game and has about 2 to 3 hours of gameplay. Please do mind that some systems in the demo are still in beta and therefore might not work 100% right. We also know that there are some problems with the grammar in the game, but Zankoku No Yami has agreed to help us on this, so the full version should be free of grammar errors. Aside of this, please enjoy the demo ;) Please give your feedback, opinion etc ^^ Edited January 3, 2011 by gRaViJa Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted January 9, 2011 I uploaded a video of the last battle in the demo: http://www.youtube.com/watch?v=TIf0wC52Mig The current version of the demo is stable and working, but we're working on the improvements based on people's feedback. The dialogues are also being overhauled/improved by Zankoku no yami. The improved and final version of the demo will be ready in a few weeks. In the meanwhile, i'm working on chapter 3 of the game which is about 50% finished. Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted January 27, 2011 (edited) Finally we can bring you the final version of Ascension Part1: Rebirth Demo please have a look at our project, it has 2-3 hours of gameplay at this point! This is the final version of the demo and these things have been improved: * The install program should work faster and better * The dialouges have been rewritten where needed by Zankoky No Yami. * Jumping System has been improved, but isn't perfect yet. * Minor bug fixes Download here: There's also a bunch of new screenshots: More map screenshots: System Screenshots: I have also written some information about character upgrading, sidequests and use of weapons and accessories: Character upgrading: You can upgrade your characters through the License Board. This is based on Final Fantasy XII's upgrade system and remade for RMXP by Juàn J. Sanchez. Apart from raising stats, you'll also be able to learn new skills here. Luke will learn arrow skills en white magic Sokin: will learn elemental attacks and skills that will lower the ennemies' stats. Susane will learn steal, scan and item skills. Vidna: can't learn skills.Vidna can only learn new skills from the weapons he carries.Certain weapons will make a physical attack-type from Vinda (for example the Battle Bamboo), while other weapons will make a magiccasting-type from Vidna. (for example an Oaken Rod). Sidequests and Mythic Quests: There are also many sidequests and minigames in Ascension. As you can already see in teh demo, there will be many minigames throughout the game, such as jumping/platforms (which has been improved in the last version of the demo), button-mash minigames that may appear at any moment in the game, but there also typical sidequests and Mythic Quests. The 10 Mythic Quests are quests to find and defeat mythical ennemis. These fights will be hard, but you'll get rare items, playing cards and accessories from them. When you defeat these creatures, you'll also be able to find out more secrets about the Ascension religion in an extra dungeon that, in all honesty, is a rip-off from FF X-2's Via Infinito. Expect extremely hard boss battles and ultimate weapons here. Lastly, we still have triple triad in the game, but we decided to alter this game to make it more original. We are still discussing on how to do this. Weapons, Accessories and Loot: In Ascension there are hundreds of weapons and accessories to discover, but there are no armors, helmets or shields. Getting new weapons or accessories wont be as simple as goign to a shop and buy them. You'll have to gather loot and use this to craft your new gear. In total there are 118 weapons, 124 accessories and even more loot items. Weapons and accessories can raise your stats, protect you from certain magic element, but they can also your HP, AP. And more important: They can teach you new skills, if you unequip these weapons, you'll also "forget" the skills. Some weapons will change your attack to elemental attacks and will change your overdrive skills. The combination of you weapons and accessory will be crucial on the battlefield. While other party members will learn most skills from the license board, Vidna can only learn new skills from the weapons he carries. certain weapons will make a physical attack-type from Vinda (for example the Battle Bamboo), while other weapons will make a magic-casting-type from Vidna. (for example an Oaken Rod). Lastly, some of the skills the party members can learn are item skills, so they requiere items in order to be used. Luke can use Arrow Skills, Susane can combine items etc. And lastly, another track from D33JNES: We have to inform that D33JNES found a job in the professional music industry. We are very happy for him to have reached his goal, but he will not be able to compose the rest of the OST. We are mildly looking for a new composer to finish the OST. So if you feel intrested, you can always contact me. The starting post of the thread has also been updated. We would love to hear you guys feedback! Edited February 3, 2011 by gRaViJa Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted February 3, 2011 There was a small error somewhere in the demo so i had to update and re-upload. if you had this error (the touchpad in Sokin's house) you can now download the new version and copy your savefile. Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted July 7, 2011 (edited) You probaply forgot about this project and thought it was dead? Well, it isn't! ;) We are still working on this and we are advancing nicely. Chapter 3 has been done and we are working on chapter 4. We also made some nice improvements on the first two chapters. We have to thank anyone who played the demo, because their feedback really helped a lot. Demo 1.4 is up, it has some improvements to it, but the same area's will look and feel different in the full game. I also ditched the fullscreen stuff because it sucks. For some people the video will hamper, but you can bypass the video by choosing not to play it at the start. of course i'll be sure to have a better solution for the full game. Here you can download Demo V1.4: (demo not available anymore) Another point we have been concentrating on is to make the game more unique. Like using original sound effects only or changing adding to the rtp style. Speaking about originality: Ascension still has an all original OST. (non-original songs you may hear are placeholders). D33JNES used to write the music for Ascension, but he found a job in the professional gaming industry as a composer! KayinOne is our new composer and this is her first song for our game: Also, the trailer has been improved We also still are working on more custom art. Fact is that all character art will have improved coloring and we are now creating more emotions for all characters + fullscreen images (backgrounds, multiple characters etc.) I also made a (sloppy) video about some of the minigames. Don't mind the video itself, i wont use it for any real marketing lol. Anyway, have a look ;) And let's not forget about some screenshots (mostly chapter 3): http://img824.imageshack.us/img824/8287/fgeg.png http://img221.imageshack.us/img221/4378/yuiuj.png http://img845.imageshack.us/img845/3963/afvvs.png http://img269.imageshack.us/img269/4647/zefvd.png http://img33.imageshack.us/img33/1452/dxjfukk.png http://img13.imageshack.us/img13/8085/dzef.png With a bit of luck, Ascension Part1 will be playable in january 2012! Edited July 27, 2011 by gRaViJa Share this post Link to post Share on other sites
FranklinX 37 Report post Posted July 9, 2011 I played the demo! I'm not finished. I defeated the first boss and stopped for the time being. Here are my comments so far. The maps really good. First Enemy The first enemy was hard. Very hard for the first enemy in the game. It took many turns to kill it with the throw attack. Mini Games It's interesting that you added mini games. The first mini game frustrated me. When I still put the white ball on the green the system said I got caught. It looks like a glitch. The second mini game I was running from the wolf. I'm not used to the controls because instead of shift for run, D is for run. I finally got the hang of the system. First Boss I didn't like the first boss. He is able to attack twice in a row. Secondly Sobin missed over 4 straight attacks including normal attacks. I was able to beat the boss the first try. Story The story is pretty good and going in the right director. Luke is an interesting character. The dialogue is very good. Some games over use curse words. This games use curse words to display emotion instead of foolishness. Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted July 10, 2011 (edited) Thanks for the feedback :) You are right about the battles, i'm going to balance them before i release the full game, for now i just make sure they "work". Like the first boss has a not-so-mighty-guard with regen, which wasn't so easy to make ^^ Some characters missing too many attacks has already been fixed in the full game :) About the first minigame: Hmm yes... That sometimes happens, but i'm looking for a solution on this moment :) Thanks for your opinion on the story, the story is really important + where the other parts of the game still needs some work, the story is almost final. Edited July 10, 2011 by gRaViJa Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted July 27, 2011 We have decided to take down the demo from the website and all forums. We feel that the current demo is not a good representation of the current status of Ascension anymore. We have learned a lot from the feedback and implemented these changes for the full release. Also, the full game will be released in about 6 months, so it’s better to wait for the full version to play anyway. Share this post Link to post Share on other sites
FranklinX 37 Report post Posted July 28, 2011 What other feedback have you received? I would like to read the reviews. Share this post Link to post Share on other sites