Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
  • 0
Sign in to follow this  
ChaosLord

How do I add a hit and miss thing?

Question

4 answers to this question

Recommended Posts

  • 0

Alright well the hit and miss should come with the program. Let me know when you try out the battles if they are not already implemented. :alright:

Share this post


Link to post
Share on other sites
  • 0

The calculations for hit rate are in Game_Battler 3 i think? The way it's set up by default, attack and skill hit rates have separate but nearly identical calculations-- the skill algorithm factors in whether the skill is allowed to miss. I think the default is

 

8 * (self.agi / attacker.dex) + eva

 

with the result being a percentage chance to dodge. So if the target's agility is about the same as the attacker's dexterity, and you're not using the evasion stat, the chance to dodge any particular move is about 8%.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...