ChaosLord 0 Report post Posted October 30, 2010 For Blizz ABS how do I make a miss and hit or fail or hit thing.For like if I use an attack how do I get the attack to not always hit an enemy like the default battle system where you sometimes miss. Share this post Link to post Share on other sites
0 jttsteelix 1 Report post Posted October 31, 2010 I'm pretty sure that happens anyway. Are you dealing with skills or weapons? Share this post Link to post Share on other sites
0 ChaosLord 0 Report post Posted October 31, 2010 I'm pretty sure that happens anyway. Are you dealing with skills or weapons? Its skills.I haven't really tested the battling out for i'm still adding in more skills. Share this post Link to post Share on other sites
0 jttsteelix 1 Report post Posted October 31, 2010 Alright well the hit and miss should come with the program. Let me know when you try out the battles if they are not already implemented. :alright: Share this post Link to post Share on other sites
0 swamp 0 Report post Posted November 11, 2010 The calculations for hit rate are in Game_Battler 3 i think? The way it's set up by default, attack and skill hit rates have separate but nearly identical calculations-- the skill algorithm factors in whether the skill is allowed to miss. I think the default is 8 * (self.agi / attacker.dex) + eva with the result being a percentage chance to dodge. So if the target's agility is about the same as the attacker's dexterity, and you're not using the evasion stat, the chance to dodge any particular move is about 8%. Share this post Link to post Share on other sites
For Blizz ABS how do I make a miss and hit or fail or hit thing.For like if I use an attack how do I get the attack to not always hit an enemy like the default battle system where you sometimes miss.
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