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laansolo

Conditional Branches

Question

I was wondering what you use Conditional Branches for and how to use them. I seriously have no idea. :sweatdrop:

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Okay, say you want dialogue to only happen when a certain switch was on. You would make a conditional branch for it being on and then make the text inside it. You can change the cause of it. But the gist is that whatever is inside the conditional branch won't happen until the demand is met.

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Woot! A question I actually feel like answering. lol.

 

I'm going to make a little RMXP diddy to explain em. ;3

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You can download the official RMXP sample game: http://www.rpgmakerweb.com/download-etc.html (click RMXP tab) which uses many of the default items and shows you ways on how they did it or you can add to it or take from it. This same concept would work in RMVX; no scripting sample or how too though.

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Lol I wish I had known this when I had started my game! The amount of text events set with "switch y on" "switch x off" is untrue as I thought it was the only way. And being a puzzle game with quite a few NPC's that speeches change all the time I think I may be able to save myself a bit of time with this info. Thank you

Edited by evil sgt death

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Okay, say you want dialogue to only happen when a certain switch was on. You would make a conditional branch for it being on and then make the text inside it. You can change the cause of it. But the gist is that whatever is inside the conditional branch won't happen until the demand is met.

 

Hoe would I go about making it so that when you reach a certain level, your class changes? Would it be like;

Conditional Branch: When [main character's name] reaches level [something], then change class to [class]

is that right?

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