GameFreak001 1 Report post Posted December 2, 2010 (edited) I'm trying to get a event to appear when I hit it.. Then it'll show the Graphic of the Character... Meaning When I enter the Map there is nothing in front of me then in 5 seconds a Character Appears by a Event Calling. Then me and the Character can talk... Example: Like hes hiding in the bushes. Then he comes out...(Scaring the player) How Do I pull this off Edited December 2, 2010 by GameFreak001 Share this post Link to post Share on other sites
0 Emmo Ecks 4 Report post Posted December 3, 2010 (edited) I'm trying to get a event to appear when I hit it.. Then it'll show the Graphic of the Character... Meaning When I enter the Map there is nothing in front of me then in 5 seconds a Character Appears by a Event Calling. Then me and the Character can talk... Example: Like hes hiding in the bushes. Then he comes out...(Scaring the player) How Do I pull this off be more specific in what you want. what i understand is, you wanna transfer to the map from another map by event, and then whene you get there, i dont know if you want your character to stay still for 5 seconds, and have an event character appear, or be able to move around for 5 seconds, and then have the event character appear. clarify? one way or another. THE WAIT ~*~*~*~*~ PAGE 1 set player move route "character event" change opacity: 0 wait 40 frames set player move route "player" wait 40 frames setplayer move route "cgaracter event" change opacity: 255 show text: "blah blah blah, whatever you wanna say" control self-switch A = ON conditions: CONDITIONS none GRAPHIC your event character TRIGGER parallel process PAGE 2 Control Self-switch: A = ON conditions: CONDITIONS self switch: A is ON GRAPHIC your event character TRIGGER parallel process ~*~*~*~*~*~*~ imp retty sure this is what you wanted. your character enters, you cant move for about 5 seconds, event character appears and text ensues. Page 1 is all the eventing, andpage 2 makes sure the event doesnt re-activate and happen every time you come back to the map. savvy? EDIT: you can add a move route for the event character if you want them to seem like they're jumping out of the bush or what not at you. Edited December 3, 2010 by Kiriashi Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted December 3, 2010 Please use the edit button when possible. As for the problem GameFreak, I'm not sure what it is you want. If you could clarify, I can make a demo for you. Share this post Link to post Share on other sites
0 Marked 197 Report post Posted December 3, 2010 He just wants an event to appear after 5 seconds. I'm sure he can handle the rest.. Emmo Ecks has it covered. Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted December 3, 2010 I'm not so sure but I suppose we'll see. xD Share this post Link to post Share on other sites
0 GameFreak001 1 Report post Posted December 4, 2010 Yes that's what I wanted. I wanted you to not be able to see actor for 5secs and then he appears when you activate the event. I will try your advice. Thank you Share this post Link to post Share on other sites
I'm trying to get a event to appear when I hit it..
Then it'll show the Graphic of the Character...
Meaning When I enter the Map there is nothing in front of me
then in 5 seconds a Character Appears by a Event Calling.
Then me and the Character can talk...
Example: Like hes hiding in the bushes.
Then he comes out...(Scaring the player)
How Do I pull this off
Edited by GameFreak001Share this post
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