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ChaosLord

How do I do this event?

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Ok for my game I have an event where if the player chooses to take an item.Once the item has been taken a person comes in the room and talks to the player.How do I get the NPC that comes in to show up exactly when the item was taken? I don't get how to make the NPC invisible until the item is taken.

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Ok for my game I have an event where if the player chooses to take an item.Once the item has been taken a person comes in the room and talks to the player.How do I get the NPC that comes in to show up exactly when the item was taken? I don't get how to make the NPC invisible until the item is taken.

 

Condition Picks up item

Turn on switch X

 

NPC

set the NPC's event to a blank square on page 1

Condition switch x on

set page 2 to the NPC sprite.

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here's how I would do it. (it's pretty similar though. maybe even the exact same)

 

Step 1

 

 

Step 2

 

 

step 3

 

hope that helps :biggrin_002:

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So for the event item I turn self switch A on,put in the text,choices,and set it to action button.While for the NPC on the first page I turn on a switch not self switch A put the trigger to action button.On the second page I turn on the switch and switch A,put the NPC visible,set the trigger to autorun,put the move route for the NPC,the text,then exit event processing+erase event.

 

Or do I put for the event item the switch for obtaining the item not switch A,trigger to action button,The text,and choices.While for the NPC event I put the first page just blank no switches turned on and the second page NPC visible,switch for item obtained+switch a.

 

or is it item event switch obtained check box+red words,text,choices,action button.While for the NPC first pg obtained switch on+red words,autorun,and on the second page just put the NPC sprite.

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event 1

graphics: any

event stuff: text and choices. if the player picks yes, then turn switch 1 on. give

item. Then set move route for event 2 and text.

trigger: action button

Event 2

page 1

graphics: none

Event stuff: none

trigger: action button

page 2

Switch condition: "switch 1"

Graphics: NPC

trigger: action button

 

does that make sense?

Edited by Bob423

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I did what you said but when I tested the game out after getting the item the NPC moves just one step and stops before saying their line.(I hate setting switches they really confuse me.)

 

Item Event:

3.jpg

 

NPC event Pg 1:

1.jpg

 

NPC event Pg 2:

2.jpg

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OH! I have an idea. how about instead of using switches, add a "change graphic" to the move route. remember to put it at the beginning. or create a separate "move route" before the other one and put wait for moves completion. that way, you will only need one page for May.

 

or

 

either way, May's event will be blank

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OH! I have an idea. how about instead of using switches, add a "change graphic" to the move route. remember to put it at the beginning. or create a separate "move route" before the other one and put wait for moves completion. that way, you will only need one page for May.

 

or

 

either way, May's event will be blank

 

oh crap, did I seriously post two replies? :sweatdrop: oops

Edited by Bob423

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cool :alright:

I also just realized that that is actually the way I always do things like that. But I still don't see how the switches didn't work. :huh:

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