ChaosBlitz 0 Report post Posted December 13, 2010 Hello, is chaos again. well, now i've found somewhat script that i have been looking for. this script can make the certain map name appear and pop out on the certain map. Just follow the instruction below and everything will be find. Honestly, it is not mine, but have fun! :) But i want only just a request from someone that will be a good scripter. Well, I want to add something in the script that will make the certain map name will not appear in the screen and some does as I like. thks :) Instruction: Insert this script above the Main. There is only two easy thing u will need to edit. And that is... 1# See this one on the script? See on the spoiler below. Change the "Chip Location" To your specific window that will be straight and long and thin one, or that will fit your map name. If you don't have it, just click on this url and right click on the picture and save it. http://yfrog.com/5echiplocationp Now, you have it. Don't forget to import this on the windowskins. And 1 more thing, if you rename the picture you just downloaded now, don't forget to type the name exactly like the same in the "Chip_Location". :) # pictur loction must be on ( Windowskin ) BackGroundImage = "Chip_Location" If u don't get it, see this on the spoiler below. If your picture name is something like "chaos". # pictur loction must be on ( Windowskin ) BackGroundImage = "chaos" Ok, good to go? 2# if you want to change the invisblility of the window change the opacity of the window to 255.Like this # Opacity of the Hud Opacity = 255 Got it? Ok here's the script. Script #============================================================================== # Map_Location #------------------------------------------------------------------------------ # simple map loction ,iam typr note if you want to changr # by Hunter x # v. 1.0 # http://www.rpgrevolution.com/ #============================================================================== module LSRS module ScriptConfig_001 # time for the hud hidden Timer = 150 # pictur loction must be on ( Windowskin ) BackGroundImage = "Chip_Location" # Position(3=down 9=up) Position = 9 # Opacity of the Hud Opacity = 255 # Position of the Font (0:Left 1:Midlle 2:right) LabelPosition = 1 # Font Type and Color LabelFont = Font.new(["MS UI Gothic", "Tahoma", "Tahoma"]) LabelFont.color = Color.new(0, 0, 0) #LabelFont.size = 22 #Size of the font #LabelFont.bold = false # (true : bold, false :Normal) #LabelFont.italic = false # (true : italic, false :Normal) end end # Dont touch class LSRS::Sprite_Location < Sprite include LSRS::ScriptConfig_001 @@cache = {} def initialize(text) super() RPG::Cache.windowskin(BackGroundImage).font = LabelFont self.z = 9996 self.opacity = 0 @count = 0 @text = text refresh set_align end def update if @text != $game_map.map_name @text = $game_map.map_name refresh end if $game_system.map_interpreter.running? self.opacity -= 24 @count = 0 elsif @count.zero? self.opacity -= 12 elsif self.opacity < Opacity self.opacity = [self.opacity += 12, Opacity].min else @count -= 1 end end def refresh if @text.empty? self.visible = false return end if @@cache[@text] self.bitmap = @@cache[@text] else self.bitmap = RPG::Cache.windowskin(BackGroundImage).dup self.bitmap.draw_text(self.bitmap.rect, @text, LabelPosition) @@cache[@text] = self.bitmap end self.visible = true @count = Timer end def set_align self.x = case Position % 3 when 1 then 0 when 2 then 320 - self.width / 2 else 640 - self.width end self.y = case Position when 1 .. 3 then 480 - self.height when 4 .. 6 then 240 - self.height / 2 else 0 end end def height self.bitmap ? self.bitmap.rect.height : 0 end def width self.bitmap ? self.bitmap.rect.width : 0 end end class Game_Map @@mapinfo = load_data("Data/MapInfos.rxdata") def map_name(id = @map_id) @@mapinfo[id].name.sub(/@.*/, "") end end class Scene_Map alias :main_lsrs1 :main alias :update_lsrs1 :update def main @location_sprite = LSRS::Sprite_Location.new($game_map.map_name) main_lsrs1 @location_sprite.dispose end def update update_lsrs1 @location_sprite.update end end Hope, ya all like it :) And don't forget to tell me how to make the map name unpopping if you know :) For someone who can not wait this unpopping map name, just erase the map name. :) Share this post Link to post Share on other sites