I've been in a long-time development of my game, so I'm sorry if I take a while to respond to this.
I'm working on a unique character, a herbalist, right now. The skills this character has access to will* include things like throwing plant bombs at enemy(s) and summoning a plant-type enemy to attack, and such skills like that. My only concern is that I want a skill for this character to be... different. I'm not sure if this can be set up by an event, or if scripting is necessary, but I need a skill (All iz Plants) that will always give a specific item whenever it kills an enemy. Here are several examples to explain this easier.
~~Ex. 1~~
Enemy A has 300 HP.
Herbalist casts All iz Plants!
Critical Hit!
Enemy A takes 734 damage!
Enemy A has been transformed into a Medicinal Herb.
Team is victorious.
~~Ex. 2~~
Enemy A has 300 HP.
Enemy B has 1000 HP.
Herbalist casts All iz Plants!
Critical Hit!
Enemy A takes 734 damage!
Enemy B takes 712 damage!
Enemy A has been transformed into a Medicinal Herb.
Enemy B has 288 HP left.
If that didn't make any sense, I could try and make it easier to understand... :sweatdrop:
P.S. Sorry again that I've been away for so long. My game is taking up a lot of my time while I'm out of school.
I've been in a long-time development of my game, so I'm sorry if I take a while to respond to this.
I'm working on a unique character, a herbalist, right now. The skills this character has access to will* include things like throwing plant bombs at enemy(s) and summoning a plant-type enemy to attack, and such skills like that. My only concern is that I want a skill for this character to be... different. I'm not sure if this can be set up by an event, or if scripting is necessary, but I need a skill (All iz Plants) that will always give a specific item whenever it kills an enemy. Here are several examples to explain this easier.
~~Ex. 1~~
Enemy A has 300 HP.
Herbalist casts All iz Plants!
Critical Hit!
Enemy A takes 734 damage!
Enemy A has been transformed into a Medicinal Herb.
Team is victorious.
~~Ex. 2~~
Enemy A has 300 HP.
Enemy B has 1000 HP.
Herbalist casts All iz Plants!
Critical Hit!
Enemy A takes 734 damage!
Enemy B takes 712 damage!
Enemy A has been transformed into a Medicinal Herb.
Enemy B has 288 HP left.
If that didn't make any sense, I could try and make it easier to understand... :sweatdrop:
P.S. Sorry again that I've been away for so long. My game is taking up a lot of my time while I'm out of school.
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