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nixonhacker

Party banter script

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I'm using RPG Maker XP and have come a long way in solving a number of structural limitations, but I can't figure out how to provide one little nicety that would really give my game some personality: Some sound bytes that party members sometimes spout at random intervals depending upon the environment and/or where you are in the story. It seems complicated enough that a script is going to be necessary: I can't think of an expedient way to make it work within RMXP's framework. I'm not a scripter myself, so I have no idea how to approach this problem.

 

Any help anybody could give me would be great.

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I can think of an awkward way of doing it with events

 

create an event called Event1 -on player touch, play a se (sound effect), set moveroute (Event1 - move it a few squares away but still near the person speaking the se)

 

Now all you need is to make it so the event when touched by player again, moves to a different location and plays a different (or same) se. I just dont know how to do this, something with 2 pages and switches/ variables, i'm no master but know users here who are :)

 

edit: btw, welcome to rmxpu :) hang aroudn and you'll get an answer, especially if you create a thread in the introduction forum ;)

Edited by madanchi

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Wow, That's actually a pretty good way of doing that. It would probably work pretty simply, and I could event that for you.

 

If you want, that is. Just send me a PM.

 

EDIT: Aren't you an "expert" at RMXP? You should know how to do basic eventing... >_>

Edited by Free To Play

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