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YelloMagic

Targeting enemies using special skills

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I've been trying to design some simple skills that involve "common events," such as a move that shows enemy stats and a stealing technique. Since the game doesn't provide you with a "conditional branch" to cover the player's choice of opponent, I'm not sure how to design these moves. The easy fix would be to assign a variable to each troop. The variable would cause a list of choices labeled with the opponents' names to appear when the special skill is used, and the player would use the skill on the opponent whose name they picked. This looks a little odd, though, and I'd rather have something that worked a little more smoothly. Any suggestions?

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