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YelloMagic

A Script for an In-Game Glossary

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I've been using RPG Maker XP since April, but hadn't tried using custom scripts or editing my game's basic script until earlier this week. And, wow, what a difference it makes. Whenever I encounter an oversight or error with the basic game, the solution seems to be to look for a script- not to mention the dozens of nice additions I can make to the appearance and function of my game. I've been able to use my extremely limited knowledge of the script to change a few things myself, such as text options and the appearance of the in-game menu. One particular addition that my game would really benefit from is an in-game glossary that could be accessed from the menu. I know that a lot of scripts for this type of addition have been circulated online; I'm just wondering if anyone has created or used a system with these sorts of specs:

 

A bestiary of beaten enemies: This would include basic information such as average EXP, money, and items received (if the "item" tabs remain blank until the item has been won at least once, that'd be great). I'd also like to include basic stats, strengths, and weaknesses (which I may also want to reveal only conditionally, i.e. if the player has used an analyzing ability on the enemy). I'd need to be able to include a description of the enemy- tabs for their enemy type and location would be nice, but those could be included in the description if they're not available. Enemies should only appear after they've either been seen or beaten. I'd prefer to use battler graphics instead of sprites, because I have not yet designed sprites for many of my homemade enemies. I've come across a script that met my criteria pretty much exactly on rmrk written by a user named "Cold," but the link to the full script is no longer available- if any of you are using this script or know where to find it, please let me know.

 

A character index: I'd love to be able to list important characters that the player has met. Being able to update or replace entries as more information on a person becomes available would be great. I'd like to use specs such as age, ethnicity/species, place of residence, and occupation, but as long as I have a fairly large text box to work with, I'm sure I could include those myself. For this section, I'd need to use sprites rather than battler graphics; I've designed dozens of sprites for supporting characters, but next-to-no battlers for them because most of them won't be involved in fights anyways.

 

A travelogue: Here, I would provide the player with specs on places they've visited. I'd like to be able to have the same control over info as I would with the character guide. Graphics aren't necessary, but would be nice. I'd probably do a PRNT SCRN image of a location from a distance and use that.

 

These details would really benefit my game- they're really the bulk of the experience. My people, places and things are really pretty interesting, and the player would benefit from getting more info on them. Any help would be greatly appreciated. Thanks!

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like a journal? I've seen something like that, but I don't remember where. search for "rmxp journal script" or something like that.

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For the character's met database, you could use eventing. If you give me a list of characters, I could make one for you. Same with the travelouge.

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