I'm trying to create an introduction cutscene and I did the following (according to a post of neoseeker) on how to erase events permanently:
- I added a Control Self Switch Function to the bottom of the event.
- I made a new blank page and turned the same self switch on
- I used CCoa's UMS script but I doubt that could be an issue.
The event for the cutscene starts playing when the game starts and the player presses New Game and whem the cutscene transitions to another Map where the player can finally move about and they go back into the other map, the event begins to play again. Here are some screen shots to further explain my dilemma (I apologize in advance if they are too big):
Does this look okay? Or did I mess something up here.
How do I get the event shown in the first picture (top-left corner) to just play once and once alone (when the player selects New Game of course)
I'm trying to create an introduction cutscene and I did the following (according to a post of neoseeker) on how to erase events permanently:
- I added a Control Self Switch Function to the bottom of the event.
- I made a new blank page and turned the same self switch on
- I used CCoa's UMS script but I doubt that could be an issue.
The event for the cutscene starts playing when the game starts and the player presses New Game and whem the cutscene transitions to another Map where the player can finally move about and they go back into the other map, the event begins to play again. Here are some screen shots to further explain my dilemma (I apologize in advance if they are too big):
Does this look okay? Or did I mess something up here.
How do I get the event shown in the first picture (top-left corner) to just play once and once alone (when the player selects New Game of course)
Thank you for your help!
Share this post
Link to post
Share on other sites