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FranklinX

Please shut up!

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My god I was playing the new Golden Sun game on the DS. My god now I remember why I stopped playing the first game. The talking in cut scenes are extremely long. No wonder why my Game Boy Advance's batteries died every time I played the original Golden Sun. I hate games with too much talking and little action.

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Yea i know what you mean. Metal Gear Solid is a good example. I grabbed a bag of popcorn for this one 45min cutscene.

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anyone heard of Xenosaga? it has some long cut-scenes. it's a futeristic rpg for ps2. luckily, the cut-scenes have action too.

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anyone heard of Xenosaga? it has some long cut-scenes. it's a futeristic rpg for ps2. luckily, the cut-scenes have action too.

I remember that game. I quit playing after i got to play for 10min after 2 hours.

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I beat the game, it's not actually that bad.

but the sequel sucked.

Edited by Bob423

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I know what you mean about the talking in Golden Sun Dark Dawn. It's like "Shut UP! I want to go on a killing spree of monsters and YOU WON'T LET ME!"

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I tried to continue the game. After the cut scene I walked on the world map for a second. The next thing I know is another cut scene!!! :shok: :angry: :angry:

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Yea i know what you mean. Metal Gear Solid is a good example. I grabbed a bag of popcorn for this one 45min cutscene.

 

 

D: MGS is awesome. I love their cutscenes no matter how long they are. Plus you can skip scenes.

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Call me a guy living under a rock but I have never played MGS.

 

:o MGS is one of the best stealth games ever. Get yourself a copy ASAP or at least watch some youtube vids.

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As far as Xenosaga it does have some of the longest cutscenes in any game I think. But at the same time it is one of my favorite RPG's of all time. Cutscenes are good because they help build stories and character.

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Metal Gear Solid is in the legendary status. The kind of legendary status where if you haven't at least heard of it and have a decent idea what it is about, you can't game that often. It's a logical fallacy, or a very comfortable life in a cave.

 

Also, long cutscenes are great! Not sure why anyone can't settle down for a few minutes, or even around an hour.

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Metal Gear Solid is in the legendary status. The kind of legendary status where if you haven't at least heard of it and have a decent idea what it is about, you can't game that often. It's a logical fallacy, or a very comfortable life in a cave.

 

Also, long cutscenes are great! Not sure why anyone can't settle down for a few minutes, or even around an hour.

 

In my opinion an hour is too long for a video game. This isn't a movie. Most gamers want action.

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^

 

*Pause-->Skip Scene-->Play Game*

 

Consider it an extra for the million(s) who don't mind the hour-long cutscenes. (Or are simply patient, whichever.) I look at gaming a bit closer to how I would view art: "The medium is meant for the artist to portray his/her vision". That vision can take place in tasteful or mindless violence, no cutscenes or long cutscenes. It's almost like complaining about an extra dish you can certainly skip these days. And as someone who gets inspiration from stories, cutscenes are far more than helpful to me, so I say, let them go on if they can do it well. At least, in my ever-so-humble opinion. Also, RPGers play RPGs and MGS fans mostly for plot, most of the time. ' -'

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What if you need to watch the cut scene to know what to do next in the game? Some games do not have journals to tell the players what to do.

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^ If one is willing to skip a cutscene, I don't think it should matter much to them to take a quick peek at an FAQ guide and/or video. I haven't found many gamers who wouldn't look at a guide, but would skip a cutscene. If it is a handheld with a long cutscene, and they're on the road, pick and choose what is more important. Then again, I'd hope the person would know what they're getting into the first place when they pick up their investment. Smart shopper and all.

Edited by ProjectTrinity

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This tends to work

Pause -> Skip Scene-> Pause Again -> view objective

I skip cut scenes when I replay the game so I don't need the info, but you do make a good point Franklin

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Play Final Fantasy 13, the whole game is a giant cut-scene with 98% of it being linear. To let ya'll know i got to the end but never beat it because i was so bored of it by near the final area. Even the battle system is like watching a movie, you click one button and the game fights for you the whole battle. I called it Square-Enix at its shittest moments.

Edited by bigace

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I've beat FF13, the best thing about it are definitely the graphics. It's good that you can skip cutscenes in the game, and you often are never told you're objective, there is just a marker on a map telling you where to go.

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I've beat FF13, the best thing about it are definitely the graphics. It's good that you can skip cutscenes in the game, and you often are never told you're objective, there is just a marker on a map telling you where to go.

 

Graphic's is the only thing i found about that game that was interesting, everything else was poorly put together. And you didn't need to know your objective half the time because all you had to do was walk straight and another cut-scene would begin which gives the objective or makes you walk straight some more until it gives you an objective. Gran Pulse is the only area which let you roam. This is why I think 10 & 12 are the best. Though 10 maybe as linear as 13 it was more interesting to see because the scene weren't that long(gay that you couldn't skip them when you died at a boss like 10 times), but they had meaning to me. 12 had that open world thing going on, it was a war game and the scenes were cinamitic and could be skipped. 13 may have been cinamatic but sometimes your justing there watching and watching until something else happens that may inform the player or confuse the player with the latter happening more frequent which is the other turn off from that game i had.

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Play Final Fantasy 13, the whole game is a giant cut-scene with 98% of it being linear. To let ya'll know i got to the end but never beat it because i was so bored of it by near the final area. Even the battle system is like watching a movie, you click one button and the game fights for you the whole battle. I called it Square-Enix at its shittest moments.

Yes, the optional auto-battle option does that.

 

You know, unless you were being serious, then your statement doesn't make much sense, considering you need to do a whole lot of looking and class switching to even think about surviving.

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Yes, the optional auto-battle option does that.

 

You know, unless you were being serious, then your statement doesn't make much sense, considering you need to do a whole lot of looking and class switching to even think about surviving.

 

I was being serious, and yes the only thing that made it actually interesting was that you had to switch classes to survive. Everything else just seemed boring, i think they should of expanded on the FF12 battle system, then trying to create that auto-battle nonsense.

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