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isaacsol

-=DEC=- Dragon Emperor Chronicles

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DEC is a series of games that i am going to make, the first one that is in development is DEC - The Legend of Steel.

 

In this post is some information about my game and some screenshots, i will update it.

 

I will Explain the main characters in the game.

 

Isaac Sol - Main Character

Isaac Steel - Main Villain

Thilan Luna - Main Character

Venus Gaia - Main Character

Makia Mist - Main Character

Isaath Sol - Sub-Main Character.

 

Prologue of Game

 

It is the year 1775 and order is restored to the world of the elements, twelve people are brought out of the elements to help the world, one of them was Isau Sol (Isaac's 8th Great grandfather) aged 16. Isau is the most powerful of his elemental family, he said in Sol language "Sol Campum Loc Pracna Ma Ven" which means "Sol Adepts Are Wise And True". When he died he said that his powers would return to another family member, he or she would be the Heir of Isau Sol.

 

In 1985 Isaac Sol is born with the same blue eyes and blue hair as Isau Sol, he was born the Heir of Isau Sol. Unknown to his family at the moment he was born on the same day as the downfall of the Steel family 200 years ago by his ancestor Isau Sol.

 

For sixteen years Isaac Lives peacefully, but when he becomes the Elemental Priest of Sol after his father mysteriously disappears his world gets turned upside down.

 

SCREENSHOTS

 

Isaac using a powerful and hard to get move called Solular Blast. There will be Luna Blast, Gaia Blast and Mist Blast for each of the playable characeters.

SolularBlastSS.jpg

 

Isaac at the entrance of Castle Sol, where he lives. It is the size of London and is perched on top of a mountain peak called Mt. Sol, the Mt. is surrounded by a sea the size of an ocean and the underwater mountain range is the size of the bottom of S. America to the top of Canada.

CastleSolEntranceGrounds.jpg

 

NEW BATTLE SYSTEM, fully animated.

DEC-Battle-SystemNew.jpg

 

Title Screen

DragonEmperorTitleScreenRedVersion.jpg

 

My game now has a new vampire common event system, made by me (my first :D ) After a while a variable is deducted from a total, when it get too low, the character becomes immobilized in battle and if you wait any longer, your character will faint. All you have to do to restore your Blood Level it to go to NPC's when its low and bite them :D .

 

NEW SCREEN, Part of The City of Sol - Lower Plaza, not finished yet:

CoS-LP.jpg

 

My vampire system, please credit if you use:

To use call a this in a common event

@>Control Variables: [0001: Blood Level] = 100
@>Loop
 @>Wait: 500 Frames
 @>Control Variables: [0001: Blood Level] -= 1
 @>Conditional Branch: Variable [0001: Blood Level] <20
 @>Change State: [Character], + [Status]
 @>Conditional Branch: Variable [0001: Blood Level] <5
	 @>Control Switches: [0001: NEED BLOOD!] = ON
	 @>Conditional Branch: Variable [0001: Blood Level] == 0
		@>Change State: [Character]. - [Status from Above]
		@>Change State: [Character], + [Downed]
		@>
	   :	Else
		 @>
	   :	Branch End
	 @>
   :	Else
	 @>
   :	Branch End
 @>
  :	Else
 @>
 :	Branch End
 @>
:	Repeat Above
@>

 

My Inn System, credit not necessary for this system but always appreciated:

Make an NPC with any graphic and add this to its event commands

@>Text: It will cost (amount) gold to stay in my Inn
@>Text: \gDo you want to stay here?
@>Show Choices: Yes, No
: When [Yes]
 @>Conditional Branch: Gold (amount) or more
 @>Play SE: '006-System06', 80, 100
 @>Change Screen Color Tone: (-255, -255, -255, 0), @20
 @>Wait: 20 Frame(s)
 @>Play ME: '014-Inn01', (Volume), (Pitch)
 @>Wait: 30 Frame(s)
 @>Change Screen Color Tone: (0, 0, 0, 0), @20
 @>Wait: 20 Frame(s)
 @>Change Gold: -(Amount)
 @>Recover All: Entire Party
 @>Text: Hope you slept well
 @>
  :  Else
 @>Text: You do not have enough gold to stay here
 @>
  :  Branch End
 @>
:  When [No]
 @>Text: Come back soon
 @>
: Branch End
@>

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Edited the post above with more info, some info had to be posted in this posted sorry.

 

these are the characters for my game characters:

 

Isaac Sol: Elemental Priest of Sol - Age = 16 - Isaac's hair on the faceset will be updated

IsaacSolBattleNew.pngISF.png

Thilan Luna: Elemental Priest of Luna - Age = 17

ThilanLunaBattle.pngTLF.png

Venus Gaia: Elemental Priest of Gaia - Age = 16

VenusGaiaBattle.pngVGF.png

Makia Mist: Age = 15

MakiaMist.pngMMF.png

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Current Features and Scripts:

  • Dubealex's AMS - R4
  • Isaacsol's Vampire Event System
  • Cauldron's Full Screen Script
  • Seph's Party Changer System
  • Modified menu to accept party changer but remove save (save will be done with crystals instead)
  • Full animated Battle System
  • Logo Script
  • Minimap Script
  • BudsieBuds Cheat input System (This is to unlock the extra content after you complete the game)
  • Overworld Script (This makes characters smaller to match with the Inquisitors World Map Tileset)
  • A Panoramic Title (Basically it is an image of mountains the scrolls round to make it look like your moving)
  • A Widescreen Cutscene Script (covers a few rows of the map at the bottom and top with a black margin for cutscenes)

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You have a fully animated, side-view battle system? Cool! I've been trying to find if there was a way to animate battlers like in RPG Maker 2003.

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WOW, I'm deffinetly impressed. I can't wait to see the finish version of it. Looks like it will be good and one the best RMXP games I've played yet.

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Don't rush the demo. I want it to be good lol.

 

 

and Adam it's spelled WYZ lol :) I'm picky on my name being spelled right sorry

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@Ratty524 - do you want the system, if you do i can send you the scripts in a project if you want.

 

EDIT: I added it to this post ok, check below :P

Thanks, dude. I hope to use it soon, and when I do I'll credit you for it. :)

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it isnt my script, i think the creators names are in the scripts comment, if not ill try and find who made them. :P

 

EDIT:

This what was in the scripts:

 

New_Battle = Maki

Animated Battlers - Enhanced = Minkoff, DerVVulfman, Twin Matrix, SephirothSpawn

Damage_Effects = Corbaque

Edited by isaacsol

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I edited the features of my game above.

 

This is to credit all those whose scripts i use in my game:

  • Overworld Script = Sasuke89
  • Cheats System = BudsieBuds
  • Damage Effects = Corbaque
  • Animated Battlers - Enhanced = Minkoff, DerVVulfman, SephirothSpawn
  • New Battle = Maki
  • AMS = Dubealex
  • Minimap = Selwyn
  • PC&CS = SephirothSpawn
  • Logo Script = Adrianmati, Music code by Hypershadow180
  • Fullscreen Script = Cauldron
  • Panoramic Title Screen = Wyatt
  • Widescreen Cutscene Script = Selwyn

NOTE: Recently my PC had a major virus and i had to reboot and get all my resources from a backup disk so i cannot remember who some of them belong to, so please help me by informing me if i use some of your resources and havn't noted it yet.

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Oh, so it wasn't made by you. xD

 

Thanks for sharing the script anyway.

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I have been recently been creating a site for my game, it is still under development but I'll post the link anyway. It has its own domain name and FTP so everything should look slightly more professional :lol:.

 

http://www.dec-chronicles.co.uk

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i know, i'm gonna make the maps much better, they are just the first draft so i can get a feel for the area before i change it to the full map.

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i got a new debug map room, in there you can listen to any music from the game, test your skills in a battle or gain 1000EXP from a giant, i might add other stuff but I'm not sure, ideas are always appreciated. To get there I have used budsiebuds cheat input script, when the cheat box comes up you have to type decdebug101 to teleport to the debug room. There is a crystal there that will take you back to Castle Sol.

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This is the Official OST to my game, at the moment these are MP3 versions of the original MIDI files used in the game.

 

 

Arena

Battle Time

Boss Theme

Vampire Theme

Dragonian Theme

Gaian Rejoice

New Theme

Positive02 Theme

 

 

EDIT: How do you use html on the site?

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