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CrimsonInferno

"Get it Right" questions?

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Hello guys! Sorry to bother again T.T

 

I'm trying to create "Get it right" questions and only goes forward with the rest of the questions if you get it right. So if it says "What's the color of the sky?" you select "blue" it goes on, select "rainbow" it says its incorrect.

 

How would I do this? I'd also need to do this with riddles...

 

I was thinking Conditional Branches and the Choices event command. Is that how it would work? :sweatdrop:

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I'm not too great on this sort of thing, but wouldn't you be able to use the "label" and "jump to label" commands?

 

i.e:

@>Label: Question 1

@>Text:What colour is the sky?

@>Show Choices:Blue, Rainbow

: When [blue]

@>Text:Correct! Next question.

@>Jump to label: Question2

: When [Rainbow]

@>Text:Sorry, that's incorrect. Try again.

@>Jump to label: Question1

: Branch end

@>Label: Question2

 

etc.

Edited by Midnite Reaper

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Labels? I never thought of that one...

 

How could you make it know when the answer is right or wrong though? Broken said Variables (I believe that's what Var means xD) and that's what I thought, but how could you make the variables know which is right and which is wrong?

Edited by CrimsonInferno

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Labels? I never thought of that one...

 

How could you make it know when the answer is right or wrong though? Broken said Variables (I believe that's what Var means xD) and that's what I thought, but how could you make the variables know which is right and which is wrong?

There is really a bunch of different ways you can do it. For example

Show choice: To show the different answers they can give

Variables: So when they choose the right answer the set number goes up by one

Conditional branch: So when the number in the variable is equal to the required to get right something happens with a switch.

That is just one way to do it.

This is good for mini games with questions.

Edited by Dragon324

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Hm, I've tried Conditional branches and variables, but I'm not sure I've set it up right. :sweatdrop:

 

(goes back to try again just in case)

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Hm, I've tried Conditional branches and variables, but I'm not sure I've set it up right. :sweatdrop:

 

(goes back to try again just in case)

If you post a picture or 2 it might help.

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Okay, I'll edit the post. :)

 

EDIT:

 

Okay, so this is how I figured I was suppose to use the variables. :sweatdrop:

 

6f40er.jpg

 

(Gave it a quick variable name just to see if this was the right process xD)

Edited by CrimsonInferno

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Okay, I'll edit the post. :)

 

EDIT:

 

Okay, so this is how I figured I was suppose to use the variables. :sweatdrop:

 

6f40er.jpg

 

(Gave it a quick variable name just to see if this was the right process xD)

Looks right to me here I'll edit this post and post a pic using the rainbow/sky example just in case.

Make sure that if you have a separate event reading the variable that it is on parallel process.

post-18360-001433300 1296015301_thumb.png

Edited by Dragon324

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Opps never mind I think I see the problem first of all you have nothing to read the variables second, your next question should be after the branch end but inside the conditional branch if you look at mine it should work that way.

Just if they screw up after the 1st question you could use switches to keep their place just put it right before the next question.

Edited by Dragon324

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Sorry this is a bit later, stupid internet shut off! >.>

 

Okay, I'm gonna try it right now! :>

 

EDIT:

Again, sorry for long wait! It worked perfectly! I had to put the event in my game to test it and it worked awesomely! Thanks so much, guys! Thanks, Dragon324! :33

Edited by CrimsonInferno

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