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xzanabarx

Doors

Question

I've been scratching my head at this for about 30 minutes now. I want to make an event where the player approaches a door, the user presses the action button, it opens, the player walks into the open space of the door and it closes behind them and then transfers the player into the next location.

 

I've gotten the door to open and then have the transfer happen, but it doesn't look natural. I've already tried to make the door event "through" and set the tile where the door is, to passable, but the player ends up standing on the door.

 

Is there any way I can make the door open and have the player walk in and have the door shut behind him without the need for using screen flashes or fades, until the door closes?

 

Thank you in advance! :alright:

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I will make a mock event tomorrow and will post it here when I have it done.

Thank you! I can't wait to learn how to do this!

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I also have some demos int he downloads manager that have doors in them, so you could check those out. Though they are quite old, so I don't know if they are my good ones or not. xD

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See the demo I've attached to see if you like it or not.

Door Mock.zip

 

I can't open the file with RMXP it says that the file you posted was created by an older version of RPG Maker and it gives me an error about RGSS104E.dll being missing. I was able to fix that to see the actual demo by changing the 104 to 102 but I still can't open the actual game-creation file :(

 

Edit/Update: Nevermind I figured it out. As for the demo, I really like it, the one thing that I really kicked myself for was how you used a floor tile for where the door was. I was trying to get my character to walk through a wall xD how silly of me. Thank you very very much!

Edited by xzanabarx

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That's strange, I'm using RPG Maker XP 1.04, the latest. Anyway, I'm glad you was able to open it in the end and that it helped you ^^

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Now how would I make the door open when the player transfers outside and the player walks out of the door and it shuts behind him? ^^''

Edited by xzanabarx

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