I've been scratching my head at this for about 30 minutes now. I want to make an event where the player approaches a door, the user presses the action button, it opens, the player walks into the open space of the door and it closes behind them and then transfers the player into the next location.
I've gotten the door to open and then have the transfer happen, but it doesn't look natural. I've already tried to make the door event "through" and set the tile where the door is, to passable, but the player ends up standing on the door.
Is there any way I can make the door open and have the player walk in and have the door shut behind him without the need for using screen flashes or fades, until the door closes?
I've been scratching my head at this for about 30 minutes now. I want to make an event where the player approaches a door, the user presses the action button, it opens, the player walks into the open space of the door and it closes behind them and then transfers the player into the next location.
I've gotten the door to open and then have the transfer happen, but it doesn't look natural. I've already tried to make the door event "through" and set the tile where the door is, to passable, but the player ends up standing on the door.
Is there any way I can make the door open and have the player walk in and have the door shut behind him without the need for using screen flashes or fades, until the door closes?
Thank you in advance! :alright:
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