Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
Sign in to follow this  
LNER fan

Stealth missions...

Recommended Posts

I was looking to put stealth mission in a game I'm developing. I came up with this system:

 

 

Guards patrol through hallways, and the player needs to either duck into a room or turn back around a corner.

 

If caught, the player has five (not set in stone) seconds to reach the guard who spotted them and defeat them in a fight.

 

If the player cannot catch the guard, then he alerts every other guard, and the player needs to leave the building to set things back to normal.

 

 

 

So, how should I go about this? Is this system well thought out? Are there any scripts that I'll need? Can I do that through eventing?

 

Thanks all.

Share this post


Link to post
Share on other sites

I'm making this game on XP.

 

Is there any way to get VX scripts to work on XP without just re-writing the whole thing?

Share this post


Link to post
Share on other sites

The system is all eventing. I'm willing to take a series of pictures for you if you're up to eventing the whole system. I warn you though, there's a lot of events, switches and variables.

Share this post


Link to post
Share on other sites

Bring it on! I love a challenge!

 

(I'm willing to pay you forum points, by the way.)

Share this post


Link to post
Share on other sites

You can do it all by events on your own.

 

you can do it in various ways.

 

I would set-up zones that activate switches, that operates how each guards think.

 

basically saying in zone A: variables work for guard 1, but in Zone B: those same variables work for guard 2

 

 

i mean its actually all math, in a creative artwork of puzzles. play with it =3

 

-Zen

Share this post


Link to post
Share on other sites

There is a system for XP if you guys actually looked. I asked Night_Runner at RRR to translate a stealth script from VX to XP earily last year. <_<

 

http://www.rpgrevolution.com/forums/index.php?showtopic=43277

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...