I have a few questions about things I want to do in my game. I want to know if they are possible to do and if anyone can post a quick crash course on them or send me to a tutorial it would be awesome.
1.) How would I make a shop-keeper who is behind the counter walk towards the back and "retrieve" the item I purchased? I tried setting a move route after the Shop Process was completed but they still walk back even if I cancel. I couldn't see anything within a conditional branch that would allow me to do this or anything that says "end process".
2.) How many switches can one have per game? I've added several chests in my game and I find myself making a new switch for each chest because if I use one that has already been used the other chest using the same switch will open at the same time. Also, how many self switches can I use? And would they affect any other instance of a self-switch that has been used?
3.) Is there any possible way to configure the game to use custom keys, such as M to display a map and Q to display a quests menu? I've hit F1 during the playtest and I just see several keys with the options A, B, C and so on? What do these mean? I've figured out that C is the action button, but what about the rest?
4.) How would I export the actual game file so I can send it to friends, family, etc. when the game is ready to be played by others? Do they have to have RMXP installed on their PCs or is there a way to just export the actual .exe files? Is the .rxproj file necessary for the game to be played? (I know that programs on Windows install the audio, graphics and data in the background and access all that when the program is run)
I have a few questions about things I want to do in my game. I want to know if they are possible to do and if anyone can post a quick crash course on them or send me to a tutorial it would be awesome.
1.) How would I make a shop-keeper who is behind the counter walk towards the back and "retrieve" the item I purchased? I tried setting a move route after the Shop Process was completed but they still walk back even if I cancel. I couldn't see anything within a conditional branch that would allow me to do this or anything that says "end process".
2.) How many switches can one have per game? I've added several chests in my game and I find myself making a new switch for each chest because if I use one that has already been used the other chest using the same switch will open at the same time. Also, how many self switches can I use? And would they affect any other instance of a self-switch that has been used?
3.) Is there any possible way to configure the game to use custom keys, such as M to display a map and Q to display a quests menu? I've hit F1 during the playtest and I just see several keys with the options A, B, C and so on? What do these mean? I've figured out that C is the action button, but what about the rest?
4.) How would I export the actual game file so I can send it to friends, family, etc. when the game is ready to be played by others? Do they have to have RMXP installed on their PCs or is there a way to just export the actual .exe files? Is the .rxproj file necessary for the game to be played? (I know that programs on Windows install the audio, graphics and data in the background and access all that when the program is run)
5.) How would I make the following quests:
Thank you very much in advance! :)
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