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xzanabarx

RMXP Questions!

Question

I know these are a lot of questions but please help :) Thank you in advance!

 

1.) I keep hearing about these tile set limitations with RMXP, what is the limit for tile sets?

 

2.) Does a person need to have RGSS installed on their computer or RMXP to be able to play my game?

 

3.) When importing a custom tile-set how do I get the shadows on trees/buildings/etc. to look right? They come out light gray when I start to play the game and since I have some tile-set tiles mixed and matched it looks weird going into a forest town where the shadows of trees look right (semi-transparent) and then going to a park using the same tile-set as a base just adding benches, fruit-stands, and such and the shadows of all those look light gray.

 

4.) Is there anyone on here that does custom sprite work? I need someone to help me edit some of the sprites (recoloration and added frames) for a few quests and cutscenes I'm making. Message me for more information on this, if someone on here can help me.

 

5.) In addition to the above question: Is it possible to change an actor's sprite based on the equipment they have on? For example the player's character starts off with leather armor and then upgrades to wood and then metal.. etc. How would I do that? I'm sure I need a script, but does one exist for it and is it even possible in RMXP.

 

6.) Is there a script somewhere that makes a battle like the ones in Chrono Trigger for Super NES?

 

7.) Is there a way of changing the battler graphics to a different image when they are attacking or being attacked? Sort of like in the Super Famicom game of The Slayers.

 

8.) How would I make the screen shake at the same time when a character/enemy is walking? I have this idea of making a troll appear in a dungeon (how original, yes I know :P) and having the screen shake with each step it takes.

 

9.) How would I add a splash screen, like a logo to appear before the title screen starts up? Or is this not possible at all?

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1) I don't think there's a limit. If there is, it's still nothing to worry about.

 

2) depends on you. You can add the database of resources with your game when you compress your game data. If you do so, the filesize will be much bigger, but peopel without rmxp can play it.

 

3) Go to tools -> material base -> import. You should be able to chose a transparant color here.

 

4) Ask around the forum. One guy has been accepting sprite requests ovet at the Resource Showcase & Critique lately.

 

5)Visual equipment script, google is your friend to find it ;)

 

6) I'm pretty sure yes, can't remember teh script's name though.

 

7) Sure, both eventing and scripting can do that.

 

8) parallell events is your friend here! (on an event choose trigger parallell proces). there are many different ways to do this, and it's really not difficult.

 

9) Search for a splashscreen script or something. search here, hbgames, google... I made a custom splashscreen script, but i'd prefer to search for a public script first :P

Edited by gRaViJa

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xzanabarx, I don't know about the other members, but I actually LOVE answering easy RMXP questions (especially event ones), so keep em coming!

 

I know these are a lot of questions but please help :) Thank you in advance!

 

1.) I keep hearing about these tile set limitations with RMXP, what is the limit for tile sets?

The width must be 256 pixels. There is no height limit, but huge tilesets can really slow your game. Just make more tilesets with different variations of tiles, ones that are only used in the map.

 

2.) Does a person need to have RGSS installed on their computer or RMXP to be able to play my game?

A person must have the RTP installed, yes. RGSS stands for Ruby Game Scripting System, which is (obviously) the scripting language used to write addons for your game. The person playing your game can either have the RTP installed previously for RMXP or RMVX, or, upon exporting your game, you can choose to make the RTP come with it. This makes the file size much bigger, and they will have to do that for each RMXP game they download, so you should ask them to install the RTP

 

3.) When importing a custom tile-set how do I get the shadows on trees/buildings/etc. to look right? They come out light gray when I start to play the game and since I have some tile-set tiles mixed and matched it looks weird going into a forest town where the shadows of trees look right (semi-transparent) and then going to a park using the same tile-set as a base just adding benches, fruit-stands, and such and the shadows of all those look light gray.

I just recently did a quick tutorial on this for someone but I don't remember where it is.. lol You are supposed to left click the background color (which in most cases will be white or greyish blue) That color is the most present one; or the color that all the other tiles are on top of. For the SHADOWS, you RIGHT click a sample shadow color. In other words, look for a tree or something with a big obvious shadow in your tileset, and rightclick on its shadow.

 

4.) Is there anyone on here that does custom sprite work? I need someone to help me edit some of the sprites (recoloration and added frames) for a few quests and cutscenes I'm making. Message me for more information on this, if someone on here can help me.

If you look in the recently added topics section you will see that someone is currently offering this job.

 

5.) In addition to the above question: Is it possible to change an actor's sprite based on the equipment they have on? For example the player's character starts off with leather armor and then upgrades to wood and then metal.. etc. How would I do that? I'm sure I need a script, but does one exist for it and is it even possible in RMXP.

Of coruse it is possible, and it could be done via events, but that would be impractical. I'm sure there is a script for this. Google away. :3 If you want to know how to event it, just ask.

 

6.) Is there a script somewhere that makes a battle like the ones in Chrono Trigger for Super NES?

I played Chrono Trigger on the PSX, so I don't know if the battle systems are different (which I doubt they are). But here's a script for the game's battle system. All I had to do was google. xD

 

7.) Is there a way of changing the battler graphics to a different image when they are attacking or being attacked? Sort of like in the Super Famicom game of The Slayers.

Never played that game, nor do I know if there is a script for this. Though google might help.

 

8.) How would I make the screen shake at the same time when a character/enemy is walking? I have this idea of making a troll appear in a dungeon (how original, yes I know :P) and having the screen shake with each step it takes.

Use the screen shake command in a very small time frame after each step. : / You basically have the answer in your question. (If its still not clear I can elaborate.)

 

9.) How would I add a splash screen, like a logo to appear before the title screen starts up? Or is this not possible at all?

Just google RMXP Splash :3

 

 

EDIT: woops didn't see that it was already answered. xD

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Depending on the request, I might take up the spriting offer. I'd prefer them to be humanoid with a reference picture.

 

 

Lol, just the person I was referring to. :3

 

 

Midnight helped me with some barn stalls, and they look pretty darn good.

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http://pastebin.com/raw.php?i=Mkqt1niy

Did someone ask for a splash screen script? but remember to give credit to XeroVolume...

Edit: Script doesn't look right in it...

 

 

[i removed your code because it was screen stretching - Kiriashi.[/b]

Edited by Kiriashi

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xzanabarx, I don't know about the other members, but I actually LOVE answering easy RMXP questions (especially event ones), so keep em coming!

 

 

 

 

EDIT: woops didn't see that it was already answered. xD

 

How do I add the RTP to the compress game archive? I went to "Compress Game Data" but it didn't give me an option to have RTP attatched to it.

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How do I add the RTP to the compress game archive? I went to "Compress Game Data" but it didn't give me an option to have RTP attatched to it.

 

 

Oh it must have been an RMVX feature. I know you can do it with RMXP too, but just follow this tutorial to make your game accessible by any windows user:

 

http://www.rpgrevolution.com/forums/?showtopic=2539

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How do I make monsters disappear after battle and how do I make the music change after a battle too? I have this scene where the player has to fight a troll and the music gets intense as the troll draws near. Once I defeat it, the troll still stays and the music stays the same as well.

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In the event (the troll) where you have the battle set:

 

Under the if win condition, add a Self Switch A = ON command.

 

Make a new event page with the condition that self switch A = ON. (conditions are on the left of the event page)

 

In that event page, set it to autorun, and leave the graphic blank. Use a change BGM command to change the music.

 

Then add a "Turn self switch B on" and add a third and final page.

 

in that page just make the condition that self switch B = on.

 

 

And if you meant that you wanted to make the music change in the middle of that battle, you can make a condition in the troops editor for the troll that checks if his health is like below 40% or something and change the Battle BGM.

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In the event (the troll) where you have the battle set:

 

Under the if win condition, add a Self Switch A = ON command.

 

Make a new event page with the condition that self switch A = ON. (conditions are on the left of the event page)

 

In that event page, set it to autorun, and leave the graphic blank. Use a change BGM command to change the music.

 

Then add a "Turn self switch B on" and add a third and final page.

 

in that page just make the condition that self switch B = on.

 

 

And if you meant that you wanted to make the music change in the middle of that battle, you can make a condition in the troops editor for the troll that checks if his health is like below 40% or something and change the Battle BGM.

 

But there is no Win condition under the Battle Processing: Troll. I didn't check "Can Escape" or "Continue After Loser". What do I do then?

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