I know these are a lot of questions but please help :) Thank you in advance!
1.) I keep hearing about these tile set limitations with RMXP, what is the limit for tile sets?
2.) Does a person need to have RGSS installed on their computer or RMXP to be able to play my game?
3.) When importing a custom tile-set how do I get the shadows on trees/buildings/etc. to look right? They come out light gray when I start to play the game and since I have some tile-set tiles mixed and matched it looks weird going into a forest town where the shadows of trees look right (semi-transparent) and then going to a park using the same tile-set as a base just adding benches, fruit-stands, and such and the shadows of all those look light gray.
4.) Is there anyone on here that does custom sprite work? I need someone to help me edit some of the sprites (recoloration and added frames) for a few quests and cutscenes I'm making. Message me for more information on this, if someone on here can help me.
5.) In addition to the above question: Is it possible to change an actor's sprite based on the equipment they have on? For example the player's character starts off with leather armor and then upgrades to wood and then metal.. etc. How would I do that? I'm sure I need a script, but does one exist for it and is it even possible in RMXP.
6.) Is there a script somewhere that makes a battle like the ones in Chrono Trigger for Super NES?
7.) Is there a way of changing the battler graphics to a different image when they are attacking or being attacked? Sort of like in the Super Famicom game of The Slayers.
8.) How would I make the screen shake at the same time when a character/enemy is walking? I have this idea of making a troll appear in a dungeon (how original, yes I know :P) and having the screen shake with each step it takes.
9.) How would I add a splash screen, like a logo to appear before the title screen starts up? Or is this not possible at all?
I know these are a lot of questions but please help :) Thank you in advance!
1.) I keep hearing about these tile set limitations with RMXP, what is the limit for tile sets?
2.) Does a person need to have RGSS installed on their computer or RMXP to be able to play my game?
3.) When importing a custom tile-set how do I get the shadows on trees/buildings/etc. to look right? They come out light gray when I start to play the game and since I have some tile-set tiles mixed and matched it looks weird going into a forest town where the shadows of trees look right (semi-transparent) and then going to a park using the same tile-set as a base just adding benches, fruit-stands, and such and the shadows of all those look light gray.
4.) Is there anyone on here that does custom sprite work? I need someone to help me edit some of the sprites (recoloration and added frames) for a few quests and cutscenes I'm making. Message me for more information on this, if someone on here can help me.
5.) In addition to the above question: Is it possible to change an actor's sprite based on the equipment they have on? For example the player's character starts off with leather armor and then upgrades to wood and then metal.. etc. How would I do that? I'm sure I need a script, but does one exist for it and is it even possible in RMXP.
6.) Is there a script somewhere that makes a battle like the ones in Chrono Trigger for Super NES?
7.) Is there a way of changing the battler graphics to a different image when they are attacking or being attacked? Sort of like in the Super Famicom game of The Slayers.
8.) How would I make the screen shake at the same time when a character/enemy is walking? I have this idea of making a troll appear in a dungeon (how original, yes I know :P) and having the screen shake with each step it takes.
9.) How would I add a splash screen, like a logo to appear before the title screen starts up? Or is this not possible at all?
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