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laansolo

Gods of Control

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I finally decided to make a game and go through with it. So, the title of the game is gods of control.

 

(current demo: DEMO!!)

 

STORYLINE

It has been many years since war has happened on the Continent(no name for it yet, but yeah.) and people beleive it is a time of peace. A sudden string of murders, from the young to the old, bring people out of their peace-time stupor. At the same time, there are rumors of the dark demon, Vaer'regaan returning. Ryan, the main character, wants nothing more than to live on his own, away from these troubles. But, as his shipment of supplies is lost in the city to the south, he will have no choice but to take up arms to get there.

 

CHARACTERS

Whew, there are a lot. I'll just name the 4 main.

 

 

 

Ryan:

The main character. He's the kinda spastic yet calm character. His actual personality changes rapidly.

Age: 17

Background: Lived alone since he could remember...

 

 

Rinn:

A blue haired evil man. Everything about him is UNKNOWN.

 

 

Larinda:

A blue haired evil woman. Everything about her is UNKNOWN.

 

 

Vaer'regaan:

A demon from the Dark Wailkin. He appears to have a connection to Rinn and Larinda.

 

 

 

 

FEATURES

 

 

LIST OF SCRIPTS!!!!

 

 

Kaduki Battle Engine

Credits Script

Notebook Script

Bestiary Script

Revover on lvl Up

No Zombie Leader

Loaction in Menu

Caterpillar

Party Manager

Skill Equipment

On Screen Shop

Day/Night system

Light FX

CMS

Skip Title

Auto Backup (sometimes, the games memory is destroyed, so I got this so if it happens I dont have to totally restart)

Gradient & Animation Bug Fixes

 

THANK YOU, SCRIPTERS!!

 

 

 

 

 

 

ACTUAL IN-GAME CREDITS!!!!

 

 

<h>Gods of Control

<h>by laansolo

 

 

bear with me, there are a lot of

people to credit

 

<h>Story

laansolo

 

<h>Graphics

Kazuki Kaduki

Nisage

Enterbrain

 

<h>Mapping

laansolo

 

<h>Scripting

Enu

Kylock

Mr Bubble

Shu

Night'Walker

Moonlight

Enelvon

Atoa

mark paul

BigEd781

Moghunter

Woratana

Deity

Modern Algebra

Near Fantastica

Dorkfr3sh

Prexus

GSorby

Enterbrain

 

<h>Special Thanks

RMXP Unlimited-For allowing me to be a member

 

My parents- Who supported this project

 

Cells-For making up my body, organs, etc.

 

And, of course, you, the player! Thank you for choosing to

play this game. I hope you play more of my games that I

will eventually release. Probably.

 

 

 

 

VIDEOS:

 

 

 

EXAMPLE SUMMON

Youtube Video ->

 

 

 

 

SCREENIES:

 

 

Screenie1.jpg?t=1306181664Screenie2.jpg?t=1306181664Screenie3.jpg?t=1306181664

Screenie4.jpg?t=1306181664Screenie5.jpg?t=1306181664

 

 

 

 

(ignore the two below)

Edited by laansolo

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You will get more people playing your demo if you told us a bit about the story. Stories always lure people into playing games.

 

Please provide screen shots.

 

I will try your demo during the weekend.

Edited by RATED-RKOFRANKLIN

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You will get more people playing your demo if you told us a bit about the story. Stories always lure people into playing games.

 

Please provide screen shots.

 

I will try your demo during the weekend.

 

me want screenshots :D

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Sorry, I'll fix it up later. I pretty much was just tired when I typed this up.

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there we go, set up the storyline, got some screenies. play the game, please, and I am working on the next demo now.

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Tried the demo. In the future please use .png for your screenshots. BMP's are huge in filesize and have been obsolete for many years now. BMP's are generally 2->10x bigger in filesize then png and they lower quality. PNG keeps the quality at 100% :biggrin_002:

 

Ok now for the breakdown of things. In not trying to be rude in any way. Im just trying to help you make a better game. :biggrin_002:

 

Demo Notes/Thinga to Improve on:

->Slime battles are kind of long. lower the HP.

 

->After about 4 battles with the slime i was nearly dead. Berly made it to town. You could give the player like 3 potions to start off with

 

->Mapping was done nicely.

 

->Story was good.

 

->Town needs to feel more alive. I felt like i was the only one there. You also need more houses in town. Maybe about 4->6 houses.

 

->The Inn and the Weapon Shop seem a little bare and big for what the outside of it looks like.

 

Other than those things good job so far :alright:

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It was a good game but, the curtain to cabin shouldn't have a door sound effect and you should explain how to battle. I didn't know it was a Real-Time battle system. Oh, and the maps need more details.

Edited by rgangsta

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Tried the demo. In the future please use .png for your screenshots. BMP's are huge in filesize and have been obsolete for many years now. BMP's are generally 2->10x bigger in filesize then png and they lower quality. PNG keeps the quality at 100% :biggrin_002:

 

Ok now for the breakdown of things. In not trying to be rude in any way. Im just trying to help you make a better game. :biggrin_002:

 

Demo Notes/Thinga to Improve on:

->Slime battles are kind of long. lower the HP.

 

->After about 4 battles with the slime i was nearly dead. Berly made it to town. You could give the player like 3 potions to start off with

 

->Mapping was done nicely.

 

->Story was good.

 

->Town needs to feel more alive. I felt like i was the only one there. You also need more houses in town. Maybe about 4->6 houses.

 

->The Inn and the Weapon Shop seem a little bare and big for what the outside of it looks like.

 

Other than those things good job so far :alright:

#1. I thought the slime battles would be better. I think I will lower the health, but only a little bit.

#2. I was actually already going to do that. You have to sprint to make it to town, and I even died a few times.

#3. Thank you. I was kinda unsure in some places. But, thanks.

#4. This was one of those story lines that I put together in about a half hour. Glad you like it.

#5. I knew there was something missing...

#6. This, I should have seen, but didn't. I was busy working with the dialogue and the database, and all the other things I hate.

 

It was a good game but, the curtain to cabin shouldn't have a door sound effect and you should explain how to battle. I didn't know it was a Real-Time battle system. Oh, and the maps need more details.

 

Yeah, I actually didn't notice that it had the door sound affect. I also thought I fixed the RTS thing... oh, wait. That's in the next demo. I might re-release this demo, like, this weekend. And then one 'Good Maps' and one 'Ba Maps'. I think I might touch up some of the maps, but not all.

 

Thanks for the feedback.

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woah, god. SOOOO long ago since I began this project. but I'm bringing it back!

 

to start off bringing it back: here is an example of how the Summoner character's ability will look

Youtube Video ->

 

if you know any way to make the damage NOT appear till the end of the attack, tell me! :D

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Hello. We'll its my first time reviewing a game on this site, and the first impression is BAD. I don't mean to be offensive, but there are so many flaws in this game, that when I wrote advantages and disadvantages, the advantages column was almost empty so I took some of its space for the disadvantages... Bummer.

Well, what's wrong with your game? well, here we go:

I entered the game hoping to see its name in the title screen but I saw NOTHING, no title in the title screen. If there's no title in the title screen, why is it called a TITLE screen?

As soon as i entered the game, there was no intro, you immediately had to choose a name for your character. It was a bit blunt and empty, not saying anything even as simple as "Please enter your name:". It just bothered me.

The face pictures in the left at the dialog when Larinda and Rinn are talking, are so alike and its hard to tell the difference between them at the beginning.

There are many typos in the dialogs, Rinn says "prescence", and that's not the only one. Also, in the dialog you sometimes write the name of the character who is talking and sometimes you don't.

2vlphzn.png

You talked there about faeire fire or something. What is that? what does it mean? he just says it like its something he sees everyday, but I have no idea what's that.

Another thing that I didn't like was the notebook. Do you seriously believe that someone will use this feature? its hard and tedious to use it and takes about 20 seconds to write a word. It's better to just write it down on a REAL notebook or in word... You should erase it, a very strong recommendation. Also, the key B which is supposed to function as 'Back' does nothing.

Something that I did like, although, was the bestiary, I will hope to see how it functions and whether it will help you or not in the complete game.

Another thing, YOU CANT SAVE?! how is it possible?! why wouldn't you let people save their game, especially when its so hard?!

And that leads me to another thing, one of the biggest flaws of the game. The monsters. The battle system is decent, I have to say, but the monsters are so hard!! well, they are not so hard, but you do encounter them WAY too much, like every 2 steps. I died 3 times because of this and I had to reduce their hitpoints via your project file to 30 instead of 75, and even then I died, only later in the game...

n4ifpu.png

You encounter too many of those monsters and before you know it, you're dead, sometimes I couldn't even get to the village which was like 30 meters away, how did he survive through his childhood and adulthood until the beginning of the game?! he couldn't leave his tent without dying!! And the prices of everything in the town are so high! Potions cost 50GP for one if im not mistaken, and I didn't even look at the other items. If I want 1 potion it means i need to kill 5 slimes in order to get ONE potion, but I can't survive 5 slimes!!! Ill die way before that. This is messed up, im sorry. The village is empty (like someone said before me), so that's something I guess you are aware of. A thing that made me laugh was the sign- "East: Tent". A sign which directs you to a tent with no name, obviously. ><

35apxr8.png

Another thing was that after you talked with the weapon dealer you couldn't talk to him again about your mission. If you accidentally miss what the weapon dealer says you can't go back and ask him again where to go. That's why I think you should have an objective system or something like that.

The guard in the entrance of the town says nothing: "...", why? is he a fish?!

The guard south of the crossroads is standing there and you can't pass. I thought to myself, well if i cant pass him ill go behind him, but I can't, because the small flower bush blocks my way... A small bush is blocking my way, makes sense. I know you want the player to not be able to go to the next area here, so shouldn't you place the guard just at the exit and not 4 blocks away?

I liked in the combat that monsters could escape the battle. Why cant YOU?! I am going to die and I want to escape, why cant I escape??

After a while some pervert mage joins me, and his fire spell is pretty lame, while his ice spell is WAY too powerful, about 11 times more powerful then the fire spell. I didn't check the other spells so I don't know about them.

After a while in the cave the screen suddenly turned red for some reason and without an explanation.

Also, when I died in one of the times there was an error message and the game terminated.

Overall, the game, as I summarized at the beginning of the post, is BAD. I listed many flaws I found and many can be easily fixed, but you on top of that, you should improve your mapping skills before attempting to continue with this game, the caves mapping is horrible and the fields look like you took a sample part with trees and bushes and just copied it to fill the whole screen. Also, you should add lore and more story to the game (as someone said before me). I didn't know what I was doing and why, who am I, where did I come from etc... The story looks banal and a cliche but I would still like to see where it's going. Also, if you can choose your hero name, don't write in the characters section here on the forum, that the hero's name is Ryan, because its not, its the name of my choosing.

Hope I helped even if its a bit. I invested a considerable amount of time writing and reviewing this game.

The game has a potential, but you werent ready to release a demo. Work hard on this game and you could very much change my opinion around.

Good luck. :shifty:

Edited by killergermel

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UBER late reply, but this is a demo, you dont have to throw a fit over everything, ya know?

 

Anyway, i fixed most of those problems right now. So yeah.

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