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Zhivago

Need help figuring out stats...

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Hey guys!

 

So here, I'm making this thing and basically, nobody is going to play it. It will be

'played' by me on a big screen as a giant game for an event. People from the event will do stuff IRL which would result in stuff happening in the game. Everything else is going great except for figuring out the stats...

 

I'd like to somehow arrange it that while the stats on the enemies and on the player character go up, I'd like to force the enemy dead in between 2-4 turns (mostly for time constraints).

 

What would be the easiest way to go about doing this?

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Just use a deal damage event in battle after 3 turns and allow for knockout.

 

*facepalm* I totally overlooked this. This will work, thanks! Is there any way to have the knockout happen after a random number of turns for this? I'm simply setting up 3 of each troop each with a different number of required turns right now but it would be easier I only had to deal with one.

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I am very confused by your post. Can you be more clear?

 

I was trying to be brief about it while still explaining it all. My fault there, sorry ^^;; I was basically trying to figure out stats that would get very strong very early while still taking no more than an average of 3 turns per battle. I didn't care how the stats would play in the long run because my game is not for playing by an end user.

 

The issue has for the most part been solved though, thank you for checking out my post anyways ^_^

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