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ShinyToyGuns

What type of features...

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Hey all,

As some of you may have read, I am going to be developing a new game engine in the Lingo programming language, and I was wondering what type of features you would all like to see. I already plan on implementing most of the features used in RMXP (in terms of mapping), at least 5 layers for mapping on, as well as 5 "shadow" layers to compliment each of those layers, easy-to-use interface, map rendering in realtime if possible.

 

Please reply with anything you would like to see, and I will look into getting it done :)

~Steven a.k.a. ShinyToyGuns~

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Draw Event trigger area. Example: instead of events being triggered by tiles you can draw the trigger area. This would also be great for pixel movement. Can setup traps and stuff with ease and would be easier to setup border events with 1 trigger instead of 20 seperate events. The possibilities are endless.

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by engine, do you mean like an rpg maker of some kind?

cuz if you do, i wanna see it when your done

Edited by Bob423

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by engine, do you mean like an rpg maker of some kind?

cuz if you do, i wanna see it when your done

 

yea, sorta like RPG Maker. My programming skills are still somewhat limited, but I've been studying a lot of the source code of the FSO (First Star Online) engine, which was also coded in Lingo, lately, and it's pretty easy to pickup.

 

Map transfers that can occupy more than one tile.

Can you elaborate more on this?

Edited by ShinyToyGuns

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You know how in rmxp/rmvx if you want to have a event that transfer the player to the next map, but the transfer would be the whole right side which could be 50 tiles long which would mean 50 transfer events. I would like to see a event that stretches over the 50 tiles reducing life.

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You know how in rmxp/rmvx if you want to have a event that transfer the player to the next map, but the transfer would be the whole right side which could be 50 tiles long which would mean 50 transfer events. I would like to see a event that stretches over the 50 tiles reducing life.

 

I had already planned on doing this :) except you won't even need events for map transfers...wink.gif

ABS integration

 

I had also already planned on doing this, except the sprites would still need to be provided...

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Two things I would like to see would be a vehicle system and the ability to see what your text would look like before playing the game like vx if possible.

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Two things I would like to see would be a vehicle system and the ability to see what your text would look like before playing the game like vx if possible.

 

The vehicle system is quite possible, and not quite sure what you mean by text preview...could you please elaborate? maybe with a screenshot?

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Here is something simple i always wanted. The enemy able to revive their dead allies. Or you can use a reviving item on your dead enemy. Dont see why you would but people will put it to good use.

 

 

 

The vehicle system is quite possible, and not quite sure what you mean by text preview...could you please elaborate? maybe with a screenshot?

He means when you hit F2 while creating a "show text"

showtext.png

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Ooh, dynamic sprite sizes, just like XP has, I believe.

 

and, Dynamic tile sizes. Something you can declare in the editor. Indie Game Maker, or whatever its called, has this feature. Its really nifty.

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something to make lining up sprites easier. and xp already has a show text option, just press F2

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The ability to add your own event types. This way you wouldn't have to rely on scripts for event-like actions.

 

Also, a way to show videos the same way as you can show pictures in RPGM.

 

EDIT: Would compatibility with RPGmaker resources be possible?

Edited by LNER fan

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Here is something simple i always wanted. The enemy able to revive their dead allies. Or you can use a reviving item on your dead enemy. Dont see why you would but people will put it to good use.

 

 

 

 

He means when you hit F2 while creating a "show text"

showtext.png

 

I can probably find a way to do both these things

Networking?

If by networking, you mean the ability to host an mmo, then yes, I had already planned on this :)

Particle system.

 

Particle system? elaborate please? do you mean like, rain, snow, etc.? or something else?

Ooh, dynamic sprite sizes, just like XP has, I believe.

 

and, Dynamic tile sizes. Something you can declare in the editor. Indie Game Maker, or whatever its called, has this feature. Its really nifty.

 

Dynamic sprite sizes, if it's what I'm thinking of, is quite possible. As for dynamic tile sizes, could you please elaborate how this would work?

something to make lining up sprites easier. and xp already has a show text option, just press F2

 

This should be possible :)

The ability to add your own event types. This way you wouldn't have to rely on scripts for event-like actions.

 

Also, a way to show videos the same way as you can show pictures in RPGM.

 

EDIT: Would compatibility with RPGmaker resources be possible?

 

I can probably find a way to eventually incorporate adding of event types, and I think videos are quite possible...but I'll have to look into it more ;)

 

And yes...compatibility with RPG Maker resources will most definitely be possible.

 

 

 

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oooh how about more than 4 character animations? would be good if you could choose how many you wanted, same goes to auto-tiles (thats if you include similairs). I love Polraudios idea, and so that the tiles places do not have to be locked to each square/ grid (if you make squares)

 

wish you the best of luck and try to keep motivated :alright:

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Ooh, dynamic sprite sizes, just like XP has, I believe.

 

and, Dynamic tile sizes. Something you can declare in the editor. Indie Game Maker, or whatever its called, has this feature. Its really nifty.

 

Dynamic? what does that mean?

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It means that it can tell what size your sprite is by how wide the total image is.

 

Say your sprites are 64px wide. on a sheet, say VX, it has 3 frames. the image is 192px. The program will divided that by how many frames it allows for sprites, and come up with the fact that your sprite is 64px wide.

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I can probably find a way to eventually incorporate adding of event types, and I think videos are quite possible...but I'll have to look into it more ;)

 

And yes...compatibility with RPG Maker resources will most definitely be possible.

 

excellent-frog.JPG

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oooh how about more than 4 character animations? would be good if you could choose how many you wanted, same goes to auto-tiles (thats if you include similairs). I love Polraudios idea, and so that the tiles places do not have to be locked to each square/ grid (if you make squares)

 

wish you the best of luck and try to keep motivated :alright:

 

by character animations, do you mean like, running, jumping, swimming, etc? If so, that's probably quite possible. As for the tiles being locked, what do you mean?

It means that it can tell what size your sprite is by how wide the total image is.

 

Say your sprites are 64px wide. on a sheet, say VX, it has 3 frames. the image is 192px. The program will divided that by how many frames it allows for sprites, and come up with the fact that your sprite is 64px wide.

I'll try to incorporate this somehow :)

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Something that allows integration with voice actors without a hassle/compromise. :'>

 

And music that doesn't start over again after a battle would be ace.

 

Oh! And a loop point for battle music.

 

I like music. =p

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Oh dear. I just had another idea:

 

The ability to make DLC for existing games on the engine.

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