Bob423 52 Report post Posted March 9, 2011 you must think i live in a cave, but whats DLC? Share this post Link to post Share on other sites
LNER fan 1 Report post Posted March 9, 2011 you must think i live in a cave, but whats DLC? DownLoadable Content Share this post Link to post Share on other sites
madanchi 18 Report post Posted March 15, 2011 (edited) Oh dear. I just had another idea: The ability to make DLC for existing games on the engine. This would be absolute epic! edit: oh @Shiny, by 'locked' I mean grid locked, as in, the tiles don't move freely they're locked to grid squares, they snap-to (thats the word i was looking for) Edited March 15, 2011 by madanchi Share this post Link to post Share on other sites
ShinyToyGuns 29 Report post Posted March 17, 2011 Sorry for not replying in a while...got sorta sidetracked with a few other things. Oh dear. I just had another idea: The ability to make DLC for existing games on the engine. I might be able to find a way to do this. oh @Shiny, by 'locked' I mean grid locked, as in, the tiles don't move freely they're locked to grid squares, they snap-to (thats the word i was looking for) So you want it so that you can place the tiles wherever? I can try to find a way to do that. Share this post Link to post Share on other sites
madanchi 18 Report post Posted March 17, 2011 So you want it so that you can place the tiles wherever? I can try to find a way to do that. yep, thats it :) Share this post Link to post Share on other sites
Chief 30 Report post Posted March 18, 2011 That would require pixel based movement for the sprites, so you dont walk in a grid fashion as well. I think that would be pretty cool, but it would make mroe sense to keep it grid based for mapping, but being able to import paralax maps, much like in VX. Share this post Link to post Share on other sites
Kevin.ds 28 Report post Posted March 18, 2011 That would require pixel based movement for the sprites, so you dont walk in a grid fashion as well. I think that would be pretty cool, but it would make mroe sense to keep it grid based for mapping, but being able to import paralax maps, much like in VX. there is a script for that (pixel movement) so that would be much of a problem :P Share this post Link to post Share on other sites
Chief 30 Report post Posted March 18, 2011 lol? He's making his own game engine, this isn't for a game, or anything having to do with RPG maker. Share this post Link to post Share on other sites
Kevin.ds 28 Report post Posted March 18, 2011 lol? He's making his own game engine, this isn't for a game, or anything having to do with RPG maker. um.. yea but if it can be scripted into rpg maker surely he can put it in his somehow Share this post Link to post Share on other sites