kyros2000 0 Report post Posted March 18, 2011 (edited) Game Title � Eternal Star: Mystic Path Platform: RPG Maker VX Story Background You start out with an unknown wielder of the Crimson Flame sneaking about through an underground laboratory trying to rescue a couple kids from the clutches of the Skythe Corporation. Things do not go as planned, but he discovers some truths and unfortunate events that he would never suspect. What is Skythe's intentions and why are they trying to seek out the Mystic's abilities? This story will revolve around the eventual unraveling of Skythe's Scheme and their Minerva Operation. Also, how far does the corruption within the Kingdom of Tyr go and who is pulling the strings? The ongoing fear of an Astarian attack keeps the Tyrians on edge while something more sinister is at work behind the scenes. The main hero will eventually be thrown into the unfortunate events that will soon unfold even if he really does not want to. Can you help his sister cope with the upcoming events that will unfold? World Development The world is on a verge of a scientific evolution. The lack of the respect for nature and the planet's resources is becoming more notable. In the distant past, a mistake was made in depleting the planet's life force, which led to major catastrophes, which almost led to the destruction of the planet. Mankind was thought to have learned from past mistakes; however, history is known to repeat itself. Magic is the normality in this world, but the use of ether is considered taboo. Anyone who uses this power is labeled a Mystic and as such they are hunted down by the Inquisition to be put on trial for their practice of the demonic arts. On the continent of Chronus, the kingdom of Tyr and the kingdom of Astaria have had many conflicts in regard to land resources and mineral resources such as mithril and gold. These conflicts usually have resorted to war between the two kingdoms throughout the beginning of mankind's historical arrival on Chronus 1500 years ago. AFter the last Continental War the kingdoms have signed a pact to provide a better way to manage export and import of resources between the kingdoms. Screenshots Summoning the Phoenix Bloody Massacre Scary Man Crimson Flash Completed Escort Mission Organization Missions Main Menu Organization Missions Select Menu Organization Mission Details Screen Current Missions Screen Member Rankings List Bottom Member Rankings List Top Upgradeable Skills Upgrade Skill Shop Member Status and Ranking Screen Blackshade Forest Menos Forest Tyran Pass Dr. Mansley's Manor Character Biography ?????: The infamous Crimson Flash who is said to take on some of the most dangerous missions for the Organization. He is also currently investigating the Skythe Corporation to determine their purpose. Not much is known about this man except that not many have crossed blades with him and lived to tell about it. Rumors have it that he used to be a Mercenary before he joined the Organization. Rykar Demarz: The main hero of the game who is currently a member of the Organization. He takes low end missions to help support both his sister and himself. He currently lives in his hometown of Agant with his sister Stella. He provides the means to bring food to the table and lives under the same roof as his role model and father figure Terris Kelstar. His parents went missing when he was young and everyone suspects they were killed. Stella Demarz: The sister of the main hero who lives at home in Agant. She is blind due to an event in the distant past when she was a little girl. Due to her loss of sight, she has her other senses heightened beyond the average human especially her hearing. She is dependant on Rykar's support although sometimes it can be more of an annoyance than anything. She grows tired of Rykar being overprotective due to her disability. She is currently living in the same house as her father figure Terris Kelstar. Luke Ikaris: The current captain of the Agant Militia, which acts independently from the military of the Tyr Kingdom. Most villages due not have their own protective guard and rely on the District armies or the Royal Military for protection; however, due to the increased attacks from the wildlife nearby they decided to form their own defense unit. He is a strong-willed man who grew up with Rykar and Stella as childhood friends. He is currently watching Rykar's home while he is away on his current mission. Features Tantenkai Side View Battle System Non-ATB ATS 3.0 Sky Party Manager Sky�s Achievement Woratana�s Monster Book BulletXT�s SwapXT BulletXT's Thomas Edison VX Melmarvin's Rainy Title Screen Rafidelis Title X Download � N/A, Nearing completion of demo Progress Estimation Till Game Completion � 5% Gameplay Time � At least an hour Known Errors � Do not know of any at this time Credits � Enterbrain, RPG Maker XP RTP, RPG Maker VX RTP, Masashi Kishimoto, SithJester, rgangsta and some other various artists I am still trying to research to find out who they are. I appreciate any input from anyone who has interest in my project in the works. Thank you for all your help and I help for some great feedback. How do you like my mappings, storyline, plot, character descs etc. Thank you once again. *WARNING* There are strong religious overtones and graphical violence, so play at your own discretion *UPDATE*: After a whole year has passed since the game demo's official release, I am proud to present to you version 1.5. There are many new things added to the new version aside from more storyline. You will now be able to choose missions from the Organization Branch. There are many various categories of missions to take up to 10 different types and each category varies in itself. There is now also a Member Ranking List that will show you your current rank compared to the rest of those within the Organization. Four new locations were added since my last update and at least two more new characters make their appearance. Also, the new trap chests system has been implemented as well for those who love booby traps. You have a chance to avoid the traps or take less damage depending on your defense or magic defense and evasion and agility. Also, for the missions if you do not complete them in enough time like say if the story progresses then you would miss your chance to succeed and may end up failing a mission. I am proud to announce the new skill upgrade system that is used in conjunction with mastering skills. In other words, you must use a certain skill a certain number of times to master it and then you can upgrade that to its next level. All in all, I hope you enjoy the latest update and feel free to let me know what you think of the latest changes. I look forward to the responses, so let me hear them. Here is the link to the game: Eternal Star Vol 1: Mystic Path Version 1.5 Edited September 12, 2012 by kyros2000 Share this post Link to post Share on other sites
joman195 9 Report post Posted March 18, 2011 One of those people is Gaara... Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 18, 2011 One of those people is Gaara... That is correct. Masashi Kishimoto has been properly referred to as being credited. Share this post Link to post Share on other sites
joman195 9 Report post Posted March 18, 2011 I know, I just wanted to be captain obvious... Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 18, 2011 I know, I just wanted to be captain obvious... Lol, alright you have accomplished your role successfully :) Share this post Link to post Share on other sites
FranklinX 37 Report post Posted March 18, 2011 You left a bit of mystery to your story. I don't fully have a grasp to expect anything in particular. The summoning of the phoenix looks very old school graphic like. The dead bodies also have graphics that don't match this game's graphic style. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 18, 2011 You left a bit of mystery to your story. I don't fully have a grasp to expect anything in particular. The summoning of the phoenix looks very old school graphic like. The dead bodies also have graphics that don't match this game's graphic style. The phoenix did come from an old RM2k3 animation that I had to convert over to RMVX. How does the dead bodies graphics not match the game's graphic style? Please explain. I did not plan on telling too many details because that is why you play the demo, once I release it, to find out how everything unravels. What are you having problems with for the story? I do not want to give any story spoilers away necessarily... Your input is greatly appreciated. Share this post Link to post Share on other sites
joman195 9 Report post Posted March 18, 2011 I think he means the shading and the hair looks a little off. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 19, 2011 I'll get to working on that right now. It should have better definition after I re-post the screenshot with the latest graphic fix. Share this post Link to post Share on other sites
FranklinX 37 Report post Posted March 19, 2011 Let me welcome you to the forums! It's that you decided to start posting! What took you so long? ;) Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 19, 2011 Let me welcome you to the forums! It's that you decided to start posting! What took you so long? ;) Sorry, I been busy with real life since I originally joined forums a while ago. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 19, 2011 Okay, so everyone you can check out the new corpses under Massacre screenshot. I fixed up the graphics and they have better definition. I hope that helps for those that thought they were an eyesore initially :) Share this post Link to post Share on other sites
FranklinX 37 Report post Posted March 23, 2011 The new dead bodies look much better. Did you make them yourself? Share this post Link to post Share on other sites
rgangsta 43 Report post Posted March 24, 2011 I like story but the maps need some work. More details and wild life. I would also recommend using Thomas Edison VX for lighting effects in your game like the "Meeting in the Forest" screenshot. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 24, 2011 The new dead bodies look much better. Did you make them yourself? Actually they are modded graphics of the sprite I am using for the Rebels. They are not my original artwork. I just scaled the sprites to a larger scale to fit in all of the sprite so that I would not cut off any of the sprite and this way I did not have to shrink the sprite down losing some of it's details that made it look more pixelated. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 24, 2011 I like story but the maps need some work. More details and wild life. I would also recommend using Thomas Edison VX for lighting effects in your game like the "Meeting in the Forest" screenshot. Thank you for your advice. I will take a look at Thomas Edison VX and see what I can do. I can put more details in, but with wildlife and some details would require putting more events in. The unfortunate thing with that is the more events I have on a map the more lag there is. I need to make it more detailed but use as few events as possible. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 26, 2011 Thank you for your advice. I will take a look at Thomas Edison VX and see what I can do. I can put more details in, but with wildlife and some details would require putting more events in. The unfortunate thing with that is the more events I have on a map the more lag there is. I need to make it more detailed but use as few events as possible. I have upgraded my project with Thomas Edison script providing a nice light effect. Look at the meeting in forest screenshot to see the new light effect. Thank you for your help. Share this post Link to post Share on other sites
rgangsta 43 Report post Posted March 26, 2011 It looks a lot better. Now it has a nice, night, atmosphere to it. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 26, 2011 It looks a lot better. Now it has a nice, night, atmosphere to it. Thank you for your help. Share this post Link to post Share on other sites
FranklinX 37 Report post Posted March 27, 2011 When will you release a demo? Share this post Link to post Share on other sites
kyros2000 0 Report post Posted March 28, 2011 When will you release a demo? The plan is to be able to run the demo multiple times and no matter which time I run it to the end I will make level 3 or 4. That means probably 30 mins to 1 hour more gameplay probably to reach that point. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted April 9, 2011 UPDATE: I just finished modifying and updating my title screen so take a look at it now under Updated Title Screen graphic. I am also nearing completion of my first demo. Share this post Link to post Share on other sites
rgangsta 43 Report post Posted April 9, 2011 I don't like the logo in the title. Want me to design one for you? Share this post Link to post Share on other sites
kyros2000 0 Report post Posted April 9, 2011 I don't like the logo in the title. Want me to design one for you? By the logo, you are referring to the title right? The font type, style, and choice of color? Please tell me from a graphic design viewpoint what is wrong with the logo. I do not mind if you can make a logo that will match the title screen as long as it is the same title. Thank you for your willingness to help me with that and you will be credited appropriately. Share this post Link to post Share on other sites
rgangsta 43 Report post Posted April 13, 2011 It's no problem. Glad to help. :alright: Share this post Link to post Share on other sites
kyros2000 0 Report post Posted April 13, 2011 It's no problem. Glad to help. :alright: Thank you for everything. The only thing that really needs changed is Mystical actually needs to just be Mystic. I will credit you appropriately once that change is made. Thank you once again. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted April 14, 2011 PROJECT UPDATE: Okay everyone. The final title modification is complete and you can check it out under Updated Title Screen Graphic and thank you rgangsta for your work on the logo. I really do appreciate it. I fixed the issue with the Mystical and it now says Mystic. You will be in the credits and your mentioned on this post for credits section. Thank you for your contribution. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted April 16, 2011 Alright, I updated the screenshots to provide my recent accomplishment of Kish Valley. Should be under the screenshot labeled Kish Valley respectively. I will need to add the small bit with the Temple Ruins and then Agant Village. I think after I get those completed I will be ready for releasing my first demo. Right now I am still trying to balance the battles, so that way its not too difficult or too easy. Thank you for your patience. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted April 24, 2011 PROJECT UPDATE: Nearing completion of the Forgotten Temple Ruins. I provided a snapshot of the ruins under the Forgotten Temple Ruins section of snapshots. After I finish that place up, I will have to work on Agant Village and then I should be ready to release a demo. I am estimating that by time I am done the demo play time should reach at least 2 hours play time minimum. Share this post Link to post Share on other sites
kyros2000 0 Report post Posted May 29, 2011 UPDATE: Alright, it has been a while, but I am halfway done with Agant. When I am finished with that then the demo will be ready. I estimate at least a minimum of 2 hours gameplay. I will keep you posted as I continue work on the game. Share this post Link to post Share on other sites