deathmoverz24 2 Report post Posted March 20, 2011 Hello. Can anyone help how to set the specific Event's Move route approach an Event? I can only make "Approach a player" but not Approach an Event. Is it possible or just I dont know how? thanks Share this post Link to post Share on other sites
0 kellessdee 48 Report post Posted March 21, 2011 Well if you know the event's location you could just hard code which way you want the event to move.... otherwise you would need to store both events' map X and map Y into variables, then use conditional branches to decide which way to move the other event if event1_x > event2_x move left else move right if event1_y > event2_y move up else move down and if you wanted the event to move until it reaches the other event, just put it in a loop and break if the coordinates are equal what exactly are you trying to do? move towards (once or twice) an event with unknown location? or move until beside event with unknown location? Share this post Link to post Share on other sites
0 kaboth 6 Report post Posted March 21, 2011 I just use the old fashion move event with waits, although you can use like variables like he said, but other than that I recommend making a event like this for example. Move: whatever event player or event name, how many times desired direction Wait: on how much time needed to perfect the event move Pan Screen: use this incase you want it to look like the screen is following the event sequence, put after movement then put wait. other than that its just plain simple, although you might have to mess with it a few times. ;b Share this post Link to post Share on other sites
0 deathmoverz24 2 Report post Posted March 21, 2011 Well if you know the event's location you could just hard code which way you want the event to move.... otherwise you would need to store both events' map X and map Y into variables, then use conditional branches to decide which way to move the other event if event1_x > event2_x move left else move right if event1_y > event2_y move up else move down and if you wanted the event to move until it reaches the other event, just put it in a loop and break if the coordinates are equal what exactly are you trying to do? move towards (once or twice) an event with unknown location? or move until beside event with unknown location? thanks for posting. Im doing a Move towards Event with unknown location. Share this post Link to post Share on other sites
0 deathmoverz24 2 Report post Posted March 21, 2011 (edited) I just use the old fashion move event with waits, although you can use like variables like he said, but other than that I recommend making a event like this for example. Move: whatever event player or event name, how many times desired direction Wait: on how much time needed to perfect the event move Pan Screen: use this incase you want it to look like the screen is following the event sequence, put after movement then put wait. other than that its just plain simple, although you might have to mess with it a few times. ;b thanks for posting. Ok but what is Pan Screen? Edited March 21, 2011 by deathmoverz24 Share this post Link to post Share on other sites
0 kaboth 6 Report post Posted March 21, 2011 Pan Screen is like making a move event except it moves the screen up,down,left, and right, comes in handy that way you don't see your event character walk out of the screen, like say Pan Screen; you can use it to move the screen at the same sequence with a move event, then you can use the move event and pan screen at the same time with the move event on one event then you can see the screen follow the event made while it moves... hope im not confusing; plus if you go back to rpg maker 2003 tutorials some of them work as well. Share this post Link to post Share on other sites
Hello. Can anyone help how to set the specific Event's Move route approach an Event? I can only make "Approach a player" but not Approach an Event. Is it possible or just I dont know how? thanks
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