jporter917 0 Report post Posted March 25, 2011 I am looking for a script, that isn't a Caterpillar, that will allow for a "pet" we will say a dog for now to follow the actor around without the dog being in the actor's party of part of combat. The "pet" wouldn't have any effect other than following the actor around on screen. The script would also need to have a feature that would turn on and off the ability for the pet to follow the actor. If off the pet would simply no be displayed. Can anyone help me out? Thanks Share this post Link to post Share on other sites
joman195 9 Report post Posted March 25, 2011 I remember seeing one, but it was for vx. Share this post Link to post Share on other sites
laansolo 3 Report post Posted March 25, 2011 you can event it. Share this post Link to post Share on other sites
kellessdee 48 Report post Posted March 28, 2011 This shouldn't be too hard, but how to go about doing this would depend on a couple of things: - How do you know the player has a pet (Item, Equipment, switch, etc.)? - How many pets can you have/will be able to follow the player at most at any given time? Share this post Link to post Share on other sites
jporter917 0 Report post Posted March 29, 2011 Character could only have one pet and would pick it up through story play early in the game. There would have to be a way to hide the pet so when they player is in an area, like a dungeon, the pet wouldn't come in with them. Special effects - - (Of course not actually needed) - Player talk to pet and pat them pet would make noise and jump. << Show jumping graphic - Pet would sit outside the entrance to places it couldn't go til player returned to that map. << Show sitting graphic Share this post Link to post Share on other sites