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Tenoukii

Caterpillar

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Hey (:

So you may have seen this on one of my many other topics (I forget which one now), but I would like a Caterpillar script that can be turned on and off (via a call script or something).

This isn't essential, but it would be a really good feature to have.

And while I've still got your attention, be sure to look at the project post for Cheyo as I'm now looking for a team ;)

Thanks for looking an' all... I know I must tick everyone off with my consistent neediness, but I'm learning, and learners ask questions (except learner drivers... they crash xD)

But yeah, Thanks!

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There are many caterpillar scripts online, however I can't seem to find one that you can turn off... I will take a look at your current caterpillar script, if it can easily be turned off (without having to rewrite the script) I will let you know. Otherwise, I am actually currently working on a caterpillar script (more in the style of chrono trigger) for my game..however it still needs a lot of tweaking, if you would like that when I finish it I can release (I wasn't planning on releasing, only because I didn't think anyone would find it too useful) if you wanna preview of that one check out my recent blog (although I have actually made it better since)

 

but I will take a look at the script you are using and see if I can fix it

 

Thanks for looking an' all... I know I must tick everyone off with my consistent neediness, but I'm learning, and learners ask questions (except learner drivers... they crash xD)

 

Don't worry about it! That's why the game support forum exists (well I hope that's why it exists), I don't have to reply, I just like to help where I can. also the part about learner drivers made me LOL

 

 

 

EDIT: XD LMFAO. I am sorry, apparently I should open my eyes sometimes. The script you are currently using actually DOES have the option to turn it on/off,

in the script called setup,

#--------------------------------------------------------------------------
# * Switch to Enable Party Followers
#   syntax: nil for none (always active) or switch_id
#--------------------------------------------------------------------------
INVISIBLE = nil

 

what you need to do is change nil to a switch id (to an unused in-game switch, just name it caterpillar or something) then when the switch is on, the script will be active, if it is turned off it will be inactive~! Sorry I totally missed that part when looking through it the first time hahah :sweatdrop:

 

EDIT2: Switch_id being the switch number (so switch[00001], the id is 1.)

Edited by kellessdee

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Haha... tbf, I've never seen a learner driver crash "/

But woo! so happy about that! that, along with the party switcher, will help put my new (not-so-evil) plan in motion xD

But this is why I should learn... then I can spot stuff like that :sweatdrop:

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Well to be fair, the person who wrote the script *SHOULD* have mentioned that when he released it...not to hate on him or anything though, its a nice script and of course he doesn't HAVE to mention that (afterall, it was cool enough that he added that functionality) but that's just what I would've done, I find it nice to mention any configuration options, since usually (well I do) one would write a script with the person with no scripting knowledge in mind.

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Never mind understanding scripting... I was having a hard time understanding the post :P

I was sat there for ages trying to figure out the grandma thing, and still haven't got it :S

But yeah :D Thank you, I have no idea where I'd be without this place :sweatdrop: I probably wouldn't have even started :D

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