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Tenoukii

A few things

Question

Hiya :D This is part script request/part support/part eventing.

 

Just wanted to know how to make a FF8 GF style summon system through events/scripts where the summon is called, you wait a while, summon comes, delivers a devastating blow and then goes again. Like this if you haven't seen it:

Youtube Video ->

I would also like (if possible) the junction type thing where you assign the summons to characters (in this case it would only be to 2 characters, when they are in the party)

 

And also, I would like to split the battle menu.

 

The default menu goes Attack, Skill, Defend, Item

But is there a way to make character specific menus? E.g:

Character 1: Attack, Magic, Aydes, Defend, Item

Character 2: Attack, Techniques, Defend, Item

Character 3: (Same as above)

Character 4: (Same as C1)

But without changing the Width/Hight of the menu?

 

I have the default menu system and Paradogs ATB

 

Thanks :D

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In terms of the summon itself, then I believe bob has the right idea, just create sets of skills with long battle animations (that show the summon being summoned, attacking etc) If you want a junction style summon system it would be possible with some scripting (would the player assign summons inside the main menu?).

 

And for the menus, it would be possible, are those 4 characters going to be the only 4 characters in the game? (it doesn't matter too much) and I am assuming aydes are the summons (scripting would be required to get "different" menu options to work properly)?

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Yep, the 2 players that can summon would junction them from the main menu, and wouldn't be able to anywhere else (So I'm guessing this would just teach the skill when junctioned and then take it away when its not?)

And yeah, Aydes are the summons and are only available to the 2 characters, other than those 2, all the other characters have the same menus.

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