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violentpurge09

Warlock: Lorekeeper

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lorekeeper_project_title_by_violentpurge09-d3ej9t0.jpg

Sequel to Warlock: Escape from Exile

 

BETA DEMO

 

1. The game storyline

Main character wakes up in an underground bunker with a case of Amnesia (sounds Familiar, lol).

The game follows this character as he tries to remember who he is. Mean while the city above is now

a hunting ground for demons.

 

2. Characters

 

 

lorekeeper_character_notes_by_violentpurge09-d3ej9wc.jpg

Notes -

Samuel Underworm enhancer ability upgrades the main heroes Wristblades adding Offensive or defensive upgrades or adding Elemental effects. (this process can only be used at a forge.)

Te Pura - is the last of the cannibalistic Māori. She may or may not show this side depending on her actions.

 

 

 

2.5 Enemies

 

 

The 12 Demons in Lorekeeper are each of a unique race.

Preta

Onryō

Wekufe

Banshee

Allu

Drekavac

+6 More

 

 

 

3. Scripts

Para Dog's Custom Title Screen

Cozziekuns' Menu System

Modern Algebra - Damage Popup

brewmeister's variable GameOver Screen

 

4. Soundtrack

Here is a sample of the soundtrack w/Links.

 

 

Title/Game Over: Puzzle Boy - Kenichi Tsuchiya

 

Others

Dig (Future Evolution Mix - Mudvayne

+6 More

 

 

 

5. Screenshots

 

 

lorekeeper_menu_screen_by_violentpurge09-d3ej9xw.jpg

Main Menu

lorekeeper_screenshot_by_violentpurge09-d3ej9z6.jpg

Random Screenshot

lorekeeper_lockpicking_screen_by_violentpurge09-d3f52wr.png

Lockpicking Screen

gameover_clock_screenshot_by_violentpurge09-d3f6h9h.png

Gameover screen (Demo Version, Full version will not be so plain.)

 

 

 

6. TEAM: Violentpurge09

Custom scripting by kellessdee

Edited by violentpurge09

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He could take off that mask... lol

 

I interested in this story, but you didnt tell much :(

 

At the start of the game he tries, to no avail. He will throughout the course of the story find someone to remove the bolts that go though his temples holding it in place. I'm planning on doing a full character dossier after i complete the list of NPCs. But i am glad that that you are interested based off the little bit of story i did give you.

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I bet it sucks foe him at lunch time...

 

I really like the soundtrack :clap:

 

The entire game takes place in one hour of the characters life. cuts out reason for that and restroom.

 

 

Playtime 60 minutes 12 different endings and 75 Possible ways to get there.

 

 

 

 

Finished Lockpicking system.

 

 

With a focus of a lockpick the hero can telekineticly pick locks. (Image in main)

 

 

 

Combat/ Encounter system

Contemplate the combat system... might need to remove the normal attack from the options. so all attacks cost sp.

 

New Event based encounter system. No more fighting infinite amounts of slimes or goblins. There are 12 demons, each of which has something you need... and you might or might not have some Lore the demon needs. Combat is not the only way to win...

Edited by violentpurge09

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I need 3 volunteers to join as playtesters.

All i need for that is you to take screenshots of game play.

 

Befits

Demo - first 2 demons.

Soundtrack

Playtester Credit

 

 

PM Me for more details

Edited by violentpurge09

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Escape Success Rate

Escape success rate (%) = 150 - 100 × the average of the enemy characters' initiatives ÷ the average of the actors' initiatives

10% will be added for each failed escape attempt.

During a preemptive strike, the actors will always be able to escape. - RPG Maker VX HELP

 

How is "initiative" Calculated????

 

EDIT: Why cant they just say "average agility"???

Edited by violentpurge09

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Limited Demo just uploaded. message me if your interested.

Edited by violentpurge09

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I'll download this at work and play it. I'll you tell what I think about it.

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IDK i have no response... but i am Story line programing the demo, is a combat demo only...

one problem... PoPo came to my door this AM so i might be going away for a few... due to the things they found...

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