violentpurge09 0 Report post Posted April 21, 2011 (edited) Sequel to Warlock: Escape from Exile BETA DEMO 1. The game storyline Main character wakes up in an underground bunker with a case of Amnesia (sounds Familiar, lol). The game follows this character as he tries to remember who he is. Mean while the city above is now a hunting ground for demons. 2. Characters Notes - Samuel Underworm enhancer ability upgrades the main heroes Wristblades adding Offensive or defensive upgrades or adding Elemental effects. (this process can only be used at a forge.) Te Pura - is the last of the cannibalistic Māori. She may or may not show this side depending on her actions. 2.5 Enemies The 12 Demons in Lorekeeper are each of a unique race. Preta Onryō Wekufe Banshee Allu Drekavac +6 More 3. Scripts Para Dog's Custom Title Screen Cozziekuns' Menu System Modern Algebra - Damage Popup brewmeister's variable GameOver Screen 4. Soundtrack Here is a sample of the soundtrack w/Links. Title/Game Over: Puzzle Boy - Kenichi Tsuchiya Others Dig (Future Evolution Mix - Mudvayne +6 More 5. Screenshots Main Menu Random Screenshot Lockpicking Screen Gameover screen (Demo Version, Full version will not be so plain.) 6. TEAM: Violentpurge09 Custom scripting by kellessdee Edited May 24, 2011 by violentpurge09 Share this post Link to post Share on other sites
Broken Messiah 20 Report post Posted April 21, 2011 He could take off that mask... lol I interested in this story, but you didnt tell much :( Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted April 21, 2011 He could take off that mask... lol I interested in this story, but you didnt tell much :( At the start of the game he tries, to no avail. He will throughout the course of the story find someone to remove the bolts that go though his temples holding it in place. I'm planning on doing a full character dossier after i complete the list of NPCs. But i am glad that that you are interested based off the little bit of story i did give you. Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted April 28, 2011 (edited) Here is a sample of the soundtrack w/Links. Title/Game Over: Puzzle Boy - Kenichi Tsuchiya Others Dig (Future Evolution Mix - Mudvayne +6 More Edited April 28, 2011 by violentpurge09 Share this post Link to post Share on other sites
Broken Messiah 20 Report post Posted April 28, 2011 I bet it sucks foe him at lunch time... I really like the soundtrack :clap: Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted April 29, 2011 (edited) I bet it sucks foe him at lunch time... I really like the soundtrack :clap: The entire game takes place in one hour of the characters life. cuts out reason for that and restroom. Playtime 60 minutes 12 different endings and 75 Possible ways to get there. Finished Lockpicking system. With a focus of a lockpick the hero can telekineticly pick locks. (Image in main) Combat/ Encounter system Contemplate the combat system... might need to remove the normal attack from the options. so all attacks cost sp. New Event based encounter system. No more fighting infinite amounts of slimes or goblins. There are 12 demons, each of which has something you need... and you might or might not have some Lore the demon needs. Combat is not the only way to win... Edited April 29, 2011 by violentpurge09 Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted April 29, 2011 (edited) I need 3 volunteers to join as playtesters. All i need for that is you to take screenshots of game play. Befits Demo - first 2 demons. Soundtrack Playtester Credit PM Me for more details Edited May 5, 2011 by violentpurge09 Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted May 3, 2011 (edited) Escape Success RateEscape success rate (%) = 150 - 100 × the average of the enemy characters' initiatives ÷ the average of the actors' initiatives 10% will be added for each failed escape attempt. During a preemptive strike, the actors will always be able to escape. - RPG Maker VX HELP How is "initiative" Calculated???? EDIT: Why cant they just say "average agility"??? Edited May 4, 2011 by violentpurge09 Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted May 6, 2011 (edited) Limited Demo just uploaded. message me if your interested. Edited May 14, 2011 by violentpurge09 Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted May 24, 2011 Demo link in main post :) Share this post Link to post Share on other sites
FranklinX 37 Report post Posted May 27, 2011 I'll download this at work and play it. I'll you tell what I think about it. Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted May 31, 2011 I'll download this at work and play it. I'll you tell what I think about it. Did it work out? Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted June 18, 2011 IDK i have no response... but i am Story line programing the demo, is a combat demo only... one problem... PoPo came to my door this AM so i might be going away for a few... due to the things they found... Share this post Link to post Share on other sites