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violentpurge09

Music Change and Play Timer

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I need a Script for VX that makes the background music

not change when battle starts or you enter a vehicle.

 

Also a question... does the game play timer stop when you enter battle?

and If so i need a script to make this not happen either.

 

Violentpurge09

 

PS. Im feeling a demo is coming in near future :)

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Try commenting out lines 46 & 112 in Game_Vehicle

 

line 46

# @bgm = sys_vehicle.bgm

 

line 112

# @bgm.play                   # Start BGM

 

Not 100% if this will work correctly(I do not have a working version of vx, my trial ran out)...Try it out and lemme know, or if there is a VX user who could verify if this is all you need to do.

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Try commenting out lines 46 & 112 in Game_Vehicle

 

line 46

# @bgm = sys_vehicle.bgm

 

line 112

# @bgm.play                   # Start BGM

 

Not 100% if this will work correctly(I do not have a working version of vx, my trial ran out)...Try it out and lemme know, or if there is a VX user who could verify if this is all you need to do.

 

Its mostly battle thing thats the issue. ATM i dont have any Vehicles in the game. Thanks tho and i will test it out later tho becuz its prolly something that others wonder too.

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Also, I looked into the scripts and it appears that the game timer doesn't stop while in battle, and it should also be displayed on the screen.

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Also, I looked into the scripts and it appears that the game timer doesn't stop while in battle, and it should also be displayed on the screen.

 

Can you look into the Battlescreen Music for me?

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What do you need to know about battle screen music?

 

can we make it so the start of battle doesn't stop the music...

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so music just plays right through as in no change?

  #--------------------------------------------------------------------------
 # * Switch to Battle Screen
 #--------------------------------------------------------------------------
 def call_battle
   @spriteset.update
   Graphics.update
   $game_player.make_encounter_count
   $game_player.straighten
   $game_temp.map_bgm = RPG::BGM.last
   $game_temp.map_bgs = RPG::BGS.last
   RPG::BGM.stop
   RPG::BGS.stop
   Sound.play_battle_start
   $game_system.battle_bgm.play
   $game_temp.next_scene = nil
   $scene = Scene_Battle.new
 end

 

That is in the Scene_Map Script.

first comments out these two lines

# RPG::BGM.stop
# RPG::BGS.stop

 

if you want the same bgm to continue to play and no battle bgm, comment out this line

# $game_system.battle_bgm.play

 

There will still be more things you need to change IF you do not want to play victory ME, etc... or is this what you need?

 

I am unsure if you do not want the pause between map bgm / battle bgm or you just do not want the battle bgm to play at all.

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so music just plays right through as in no change?

  #--------------------------------------------------------------------------
 # * Switch to Battle Screen
 #--------------------------------------------------------------------------
 def call_battle
   @spriteset.update
   Graphics.update
   $game_player.make_encounter_count
   $game_player.straighten
   $game_temp.map_bgm = RPG::BGM.last
   $game_temp.map_bgs = RPG::BGS.last
   RPG::BGM.stop
   RPG::BGS.stop
   Sound.play_battle_start
   $game_system.battle_bgm.play
   $game_temp.next_scene = nil
   $scene = Scene_Battle.new
 end

 

That is in the Scene_Map Script.

first comments out these two lines

# RPG::BGM.stop
# RPG::BGS.stop

 

if you want the same bgm to continue to play and no battle bgm, comment out this line

# $game_system.battle_bgm.play

 

There will still be more things you need to change IF you do not want to play victory ME, etc... or is this what you need?

 

I am unsure if you do not want the pause between map bgm / battle bgm or you just do not want the battle bgm to play at all.

 

I will be starting all the background music by common event, this music has to play straight through.

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Then go into the script "Scene_Map" and comment out lines 203, 204 & 206

# RPG::BGM.stop
# RPG::BGS.stop

# $game_system.battle_bgm.play

 

Those lines stop the bgm and start the battle music

 

Then go into the script "Scene_Battle" and comment out line 587

# RPG::BGM.stop

 

if you DO NOT want the victory fanfare to play, comment out line 588

# $game_system.battle_end_me.play

 

and lastly...Will you be restarting the game music through common events? Or is there no separate battle music?

IF you will be either manually changing the music back, OR if there is no separate battle music

comment out lines 590 & 591

# $game_temp.map_bgm.play
# $game_temp.map_bgs.play

 

as well as lines 208 & 209

# $game_temp.map_bgm.play
# $game_temp.map_bgs.play

 

lemme know if it works the way you want

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