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GameFreak001

Hands as Weapons

Question

When using a Enemy Equipped Weapon script, that lets the enemy have a Weapon to.

First Make some hands in your best imaging software. Then past them In the icons area.

This will be for a "fireball" we are going to throw it at target.

In weapon tab make a weapon called Fireball, Now pick your icon ("THE HANDS" you made)

for your weapon and fill in the rest. Done.

 

Now go to the animation tab and make a fireball animation (name it fireball) being throwing right Not left

and add some great soundfx....

fireball1.jpg

Done.

 

Now go back to your weapons and give it a animation. (fireball)

Animationselect.jpg

Now in this area of the "Enemy Equipped Weapon script"

find what number the fireball weapon is and add it to your script.

And the enemy that's throwing the fireball.

 

class Game_Enemy < Game_Battler
alias bubs_enemy_equipped_weapon weapon
def weapon
case @enemy_id

when 5 # Enemy ID number
return 2 # Weapon ID number
when 5
return 2
when 4 # Enemy ID number
return 2 # Weapon ID number
when 4
return 2
when 3 # Enemy ID number
return 3 # Weapon ID number
when 3
return 3
when 2 # Enemy ID number
return 3 # Weapon ID number
when 2
return 3

 

Last thing make sure your enemy battler is lined up with the Animation of the fire ball.

If not the fireball can come from his feet or head.

You'll have to tweak it.

Now go to battle and watch..it'll look like the fireball came out of the hands.

straight at the player/actor.

Any question please ask.

And if you need the whole Enemy Equipped Weapon script

 

A advancement on this in the animation editor Use about 4 frames and let the fireball charge up.

Then let him throw it.

 

Here is a Fireball animation I made for my game Get out fast 2.

and I didn't add hands in this one.

You can't see the actor cause I just didn't import his image

in this Demo. but He is there in the game.

http://www.youtube.com/watch?v=QN8R3zqd85k

Edited by GameFreak001

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