violentpurge09 0 Report post Posted May 12, 2011 (edited) I need the Shop Menu Modified. Remove Time ----> Replace with Money (so this window only is 1 line.) Remove the "amount" to be bought or sold (so it will always be 1). Much thanks Violentpurge09 *EDIT* Removed a bunch of things i thought i was gonna be needing becuz i was gonna go with Fixed Equipment, but after much thought it will be easier to allow customization if you can equip any equipment. Edited May 13, 2011 by violentpurge09 Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted May 13, 2011 I edited the main post. can anyone assist me with this? Share this post Link to post Share on other sites
brewmeister 3 Report post Posted May 14, 2011 <scratches head> There is no "Time" in the default shop menu... :unsure: This will remove the number selection, and force it to '1' Insert above Main in the ▼ Materials section #============================================================================== # ** Scene_Shop #------------------------------------------------------------------------------ # This class performs shop screen processing. #============================================================================== class Scene_Shop #-------------------------------------------------------------------------- # * Update Buy Item Selection #-------------------------------------------------------------------------- def update_buy_selection @status_window.item = @buy_window.item if Input.trigger?(Input::B) Sound.play_cancel @command_window.active = true @dummy_window.visible = true @buy_window.active = false @buy_window.visible = false @status_window.visible = false @status_window.item = nil @help_window.set_text("") return end if Input.trigger?(Input::C) @item = @buy_window.item number = $game_party.item_number(@item) if @item == nil or @item.price > $game_party.gold or number == 99 Sound.play_buzzer else Sound.play_decision $game_party.lose_gold(@item.price) $game_party.gain_item(@item, 1) @gold_window.refresh @buy_window.refresh @status_window.refresh end end end #-------------------------------------------------------------------------- # * Update Sell Item Selection #-------------------------------------------------------------------------- def update_sell_selection if Input.trigger?(Input::B) Sound.play_cancel @command_window.active = true @dummy_window.visible = true @sell_window.active = false @sell_window.visible = false @status_window.item = nil @help_window.set_text("") elsif Input.trigger?(Input::C) @item = @sell_window.item @status_window.item = @item if @item == nil or @item.price == 0 Sound.play_buzzer else Sound.play_decision $game_party.gain_gold(@item.price / 2) $game_party.lose_item(@item, 1) @gold_window.refresh @sell_window.refresh @status_window.refresh end end end end Share this post Link to post Share on other sites