Faellin 1 Report post Posted May 12, 2011 I just finished a major part of my game. the motorcycle for the future zones. (time travel RPG basically) in the game. Only problem is I am having a little trouble with the scripting for dismounting when you enter another map. is there any way I can get this working without having to go back and modify EVERY last teleport event in the game for this to work? Share this post Link to post Share on other sites
0 diagostimo 11 Report post Posted May 12, 2011 the easiest way i found is to set up a different character graphic for it, but i use transport vehicles for world map transport so i set it to auto change for the map , if your wanting it for towns etc maybe set vehicle parking spots that changes your graphic, so say your dismounted you can see the vehicle in the parking spot, then when you activate it, it switches player graphic and the events second tab has no graphic, but dont put it on a self switch, put it on a main, then you can make all the parking spots change to the new event with no graphic, so you dont have the problem of not been able to dismount as theres already a vehicle there, then to change back simply set the second tab to change your graphic back and turn the switch of so its a vehicle again, hope this helps :) Share this post Link to post Share on other sites
I just finished a major part of my game. the motorcycle for the future zones. (time travel RPG basically) in the game.
Only problem is I am having a little trouble with the scripting for dismounting when you enter another map.
is there any way I can get this working without having to go back and modify EVERY last teleport event in the game for this to work?
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