Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
  • 0
Sign in to follow this  
bebl

Any good "patch" for rpg-maker-sources?

Question

Hej guys,

 

does someone of you know a patching tool for rpg-maker-sources? So that I can work with someone else together?

You know, something like 'patch' and 'diff'.

 

best regards,

- Bebl

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0

I've used SVN with others to manage a 'team' project. But honestly, unless you have a large team I think it's overkill.

 

If you plan your project, and divide the work so you're not stepping on each others toes, it's not too hard to do manually.

 

Knowing a few little facts/tricks makes it pretty easy...

 

1) You can manually 'patch' by copying a single .rxdata file.

e.g. your partner adds a few enemies to his database. He just sends you the Enemies.rxdata file, you drop it in your \Data folder & continue.

You can also do the same thing with maps. The only caveat is you need an empty map in your project to hold the space for the new map.

 

2) A lot of people seem to overlook the fact that you can open multiple sessions of RMXP, and copy/paste just about anything between them.

In the above example, what if you have also added enemies to the database? Open 2nd session of RMXP, drop your partner's Enemies.rxdata file

into a new project, open both databases, "Change Maximum" to open slots for the new enemies, and copy/paste between them to make them match.

In this case, I would recommend moving your new enemies to the bottom of the list in your copy of the project, and pasting your partners using

the same object numbers he used. Then update your Troops & Battle calls accordingly.

Obviously, planning ahead & assigning specific numbers to each developer will avoid the 'overlap' problem and make updating easier.

 

3) If you're both going to work on maps & events, make sure you also assign ranges of variables & switches too, so you're not using the same ones.

 

4) One thing I've done it the past for larger projects is layout the database ahead of time in Excel http://www.box.net/shared/flrhydyxs4

This saves a lot of rearranging, and keeps the database nice & neat.

Share this post


Link to post
Share on other sites
  • 0

I've used SVN with others to manage a 'team' project. But honestly, unless you have a large team I think it's overkill.

 

....

 

Well yes, there seems to be no good alternative to a full grown versioning-system and even with that, we would have to deal with binary's, if I'm not mistaken.

 

What is rpg-maker-sources? We a patching tutorial here: http://www.rmxpunlimited.net/forums/topic/1134-how-to-make-a-game-patch-just-like-real-games/ If that's what you mean?

 

I was referring to the source-files we are developing, using the rpg-maker. It would be nice if there were some tools to patch these files in case an other developer changed them, like you would do in "normal" programming-teams ;) ('patch' and 'diff' are some fundamental unix-utils to do so, jfyi)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...