ForeverZer0 44 Report post Posted May 14, 2011 (edited) Zer0 CMS Authors: ForeverZer0 Version: 1.3 Type: Command Menu Introduction This is my first complete CMS that I have created. Originally it was going to be used exclusively for my own project, but I decided to release it for anybody to use. I have added as much compatability as possible to it for other scripts since it also uses its own save/load system, etc. Features Optimized code to only create windows as needed, which means less lag. Animated windows. Clean, simple interface Custom save system built-in, with easy compatability for any scripts that may use aliased methods of Scene_Save and Scene_Load. Options menu with many configurable options including Font, Shaded Text, Gradient Bars, Windowskins, Window Opacity, Volume, SFX, and more. Displays game time on menu, using either CCTS or ATES. Built in quest manager. (Based off of game_guy's Quest script) Items can be sorted by Type, Alpha-Numerical, Quantity, and by Key Item. Save and Load available from menu. Can use L and R to switch characters on the Equip and Status screens. an use variable to log Game Completion on File Windows. Ability to allow player to unlock Windowskins and Fonts that can be used, much like Chrono Cross. Compatibility with Blizzard's Equap Skills from Tons. Automatically install fonts on users PC Much more! Screenshots Demo Demo Link Script Script Link Instructions See script. Download fileutils.rb if you choose to use the built-in font installer. Place this file in your "Data" folder of your game. Compatibility Requires Blizzard's Tons-of-Addons (v.6.03 or higher), and either ATES or CCTS. It is possible to use another Time System other than them, but it will require some edits to one section (see script). This script makes many of the default scripts obsolete, almost all that deal with the default CMS and the save system, therefore it will likely not be compatible with other scripts that affect these classes. Credits and Thanks ForeverZer0, for script Blizzard, for Tons and a few other methods that I used in the script. game_guy, for the base of the Quest script Fantasist, for the window movement script that this script uses. Edited May 14, 2011 by ForeverZer0 Share this post Link to post Share on other sites